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Other versions |
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Statistics | |
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Difficulty | Tricky |
Level # | 2 |
No. of Lemmings | 40 |
To be Saved | 100% |
Release Rate | 1 |
Time | 3 Minutes |
Level Chronology | |
Previous | This should be a doddle!
|
Next | A ladder would be handy |
We all fall down is the second level of the Tricky difficulty in Lemmings.
Strategy[]
Remember what you do in Fun level 13: The starting platform is just above impact distance to the platform below, so each Lemming needs to dig their own hole to get down safely.
Version differences[]
- PC
- The impact distance is slightly increased meaning players can win this level without doing anything at all.
- Sega Master System & Game Gear
- Only has 10 lemmings
- Release Rate is 40
- 10 Digger skills are available
- ZX Spectrum
- Only has 20 lemmings.
- Release rate is 50.
- Only has 20 Digger skills.
- 2006 Remake
- Only 15 lemmings.
- 4 minute time limit.
Access codes[]
- Acorn Archimedes / Atari Lynx: SINGLEDUCK
- Amiga: BINLMFHQDO
- DOS:
- Macintosh: CINNONHQDL
- PC:
- Sega Genesis: YTDYD
- SNES: LXSFDXB
- ZX Spectrum: OHLNHBEDDR
Trivia[]
- This map is also used in level 13 of the Fun difficulty, with the same name.
- This is the 19th level on the Spectrum version of Lemmings and the 4th level on the Tricky difficulty.
- This is the 1st level in the Tricky difficulty on the Genesis version.