1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
We all fall down | |
---|---|
Statistics | |
Difficulty | Fun |
Level # | 13 |
No. of Lemmings | 20 |
To be Saved | 100% |
Time | 3 Minutes |
Level Chronology | |
Previous | Patience |
Next | Origins and Lemmings Room with no exit (Genesis) |
We all fall down is the thirteenth level of the Fun difficulty in Lemmings.
Strategy
The starting platform is just above splatting distance to the platform below, so each Lemming needs to dig their own hole to get down safely.
Version differences
- PC (CD)
- The Impact distance is slightly increased, meaning players can win this level without doing anything at all.
- PSP, ZX Spectrum, and Amstrad CPC
- Only has 10 Lemmings.
- Sega Master System And Game Gear
- Only has 5 Lemmings
- Release Rate is 20
- The tune played is probably unknown, but parts of it might be a Twang (Sega Twang). That tune is also played in Level 30 in every rating.
Access codes
- Acorn Archimedes / Atari Lynx: UNLUCKYYOU (unlucky you)
- Amiga: MDHBAJLNCM
- DOS:
- Macintosh: MDLCAKLNCS
- PC:
- Sega Genesis: PTDVM
- SNES:
- ZX Spectrum: MKHMLHBKCK
Trivia
- This map is also used in level 2 of the Tricky difficulty, under the same name.
- This is level 10 on the Spectrum and Amstrad CPC versions of Lemmings. 10 Lemmings must be Diggers in those versions, except after speeding up the rate to a higher number.
- This is the first level to use the track Tim 1 on most platforms.