| 01 |
0 |
0 |
5 |
5 |
40 |
10 |
10 |
10 |
| We'll Always Have Lemmings | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Taxing |
| Column | 3 |
| Level # | 15 |
| No. of Lemmings | 60 |
| Requirements (Lemmings Touch) | |
| One Star | 45 Lemmings, 5:00 |
| Two Stars | 50 Lemmings, 4:00 |
| Three Stars | 55 Lemmings, 3:00 |
| Level Chronology (Lemmings Touch) | |
| Previous | Jumping Jack Crash |
| Next | Itchy Trigger Finger |
We'll Always Have Lemmings is the fifteenth level of the Taxing difficulty in Lemmings Touch. As part of the third column of Taxing, it is unlocked after at least five stars are attained from levels in the second column.
Strategy[]
The Lemmings begin near a hill on an isolated platform. Assign a Basher to the first Lemming as it approaches this hill's square peak. Assign a Blocker to the second Lemming when it walks on the Basher's tunnel. Assign a Builder to the first Lemming once it is at the platform's right edge, so that it reaches a pillar nearby. Assign a Blocker to any Lemming left of the Entrance to keep all Lemmings contained, then set the release rate to its maximum setting.
Assign a Basher to the Builder as soon as it reaches the pillar. Assign a Builder to the Basher when it reaches the pillar's other side, so that it reaches another pillar. Assign a Miner to the Builder as soon as it reaches this pillar. Assign a Builder to the Miner when it reaches this pillar's other side, so that it reaches one more pillar. Assign a Basher to the Builder as soon as it reaches this pillar; it will land on a liftable with a thin pillar to its right. Assign an Exploder to the right Blocker.
Lift the liftable to get the first Lemming to the right pillar's top, then assign a Builder to it once it is there. It will run into a floating obstacle and turn left. Allow the first Lemming to walk onto the liftable, then lift the liftable so that it is level with a floating red rectangle to its left. Move the liftable to its bottommost position as soon as the Lemming leaves. All other Lemmings will walk onto the liftable platform. Once they are all on it, lift it upward so that they will all land on the thin pillar. Hold the liftable up so that it keeps all other Lemmings trapped beside it.
Assign a Builder to the first Lemming at the rectangle's left edge. It will land on a long rectangle. Assign a Builder to the Lemming at this rectangle's left edge, then drag the liftable downward. Once all other Lemmings are on it again, lift it upward so that they land on the rectangles. Assign another Builder to the Builder once it has run out of stairs. Assign a Basher to the Builder as soon as it is above a purple floor, so that it does not hit the ceiling and turn. There is a pit in the purple floor, with the Exit on its left side; assign a Builder to any Lemming ahead of this side to let all Lemmings reach the Exit.
