50 |
1 |
1 |
3 |
1 |
2 |
1 |
3 |
2 |
Waste not...want not.part 2 | |
---|---|
Statistics | |
Level # | 11.10 |
No. of Lemmings | 10 |
To be Saved | 100% (10 Lemmings) |
Time | 10 Minutes |
Level Chronology | |
Previous | Waste not...want not.part 1 Ouch me head. |
Next | 'Tanks' a Lot Two Laps Finale |
Waste not...want not.part 2 is the 11th level of the 10th column in Lemmings Revolution.
Strategy[]
Make the first lemming an Athlete and let him drop down to the platform with the Switch. Once he flips it and is about halfway across the patch of dirt, make him mine so that he hits the steel and turns around. Whe he's on the first step from the top of his tunnel, make him bash to stall him while the other nine lemmings walk past. Then have him build up to the steel floor between both Retractable Doors so that he can climb over it again and reach the Laser Gate which will close other Retractable Doors. Let him drop onto ground level but have him mine into the dirt ground until he hits steel and turns around. The other lemmings will have navigated through the Anti-Gravity Pads and join him inside the Balloon.
Trivia[]
- This level is a sequel to Waste not...want not.part 1. Both levels have similar maps except the sequel has more steel and the Release Rate can't be changed.