50 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
Walk the web rope | |
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Statistics | |
Difficulty | Taxing |
Level # | 20 |
No. of Lemmings | 90 |
To be Saved | 88% |
Time | 5 Minutes |
Level Chronology | |
Previous | Bomboozal |
Next | Feel the heat! SEGA Four (Sega Master System and Game Gear) |
Walk the web rope is the twentieth level of the Taxing difficulty in Lemmings.
Strategy
When the very first Lemming falls to the ground, immediately turn it into a Blocker. Have no fear, the others will still walk to the right. Apply a Climber on one of them, and then, a Digger skill. Once it reaches a depth that is low enough, cease its digging by using a Builder skill. Then wait for it to reach the second strand of the cobweb, and repeat the same process until you arrive near the center of the cobweb. Your Lemmings must reach a place high enough to use a Basher or Miner skill to get through the web strands and reach the web rope. You will not need more than four Bashers or Miners, and you have plenty of them!
Raise the release rate to 99. Once they walked the web rope, getting through the second cobweb is even easier. You won't need anything else than Bashers or Miners. Should some of the Lemmings walk back the web rope, set up a Blocker to turn them around. You won't be able to save them on such thin ground, but even with two Blocker losses, your rate will be eight Lemmings higher than the goal.
Version Differences
- Macintosh
- Only has 80 Lemmings and 87% must be saved.
Access Codes
- Amiga: FINLMDHQGT
- Acorn Archimedes & Atari Lynx: DOUBLESTEN for Doubles 10