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Lemmings TaxingLevel20
50
IconminusIconplus
20
Iconclimber
20
Iconfloater
20
Iconbomber
20
Iconblocker
20
Iconbuilder
20
Iconbasher
20
Iconminer
20
Icondigger
Other versions

Statistics
Difficulty Taxing
Level # 20
No. of Lemmings 90
To be Saved 88%
Release Rate 50
Time 5 Minutes
Level Chronology
Previous Bomboozal
Next Feel the heat!
SEGA Four (Sega Master System and Game Gear)


Walk the web rope is the twentieth level of the Taxing difficulty in Lemmings.

StrategyEdit

When the very first Lemming falls to the ground, immediately turn it into a Blocker. Have no fear, the others will still walk to the right. Apply a Climber on one of them, and then, a Digger skill. Once it reaches a depth that is low enough, cease its digging by using a Builder skill. Then wait for it to reach the second strand of the cobweb, and repeat the same process until you arrive near the center of the cobweb. Your Lemmings must reach a place high enough to use a Basher or Miner skill to get through the web strands and reach the web rope. You will not need more than four Bashers or Miners, and you have plenty of them!

Raise the release rate to 99. Once they walked the web rope, getting through the second cobweb is even easier. You won't need anything else than Bashers or Miners. Should some of the Lemmings walk back the web rope, set up a Blocker to turn them around. You won't be able to save them on such thin ground, but even with two Blocker losses, your rate will be eight Lemmings higher than the goal.

Atari Lynx strategyEdit

Turn the first Lemming into a Builder as soon as he drops out of the entrance to seal the gap in the thread. Let the Lemmings turn left and walk up the silk and build towards the cobweb to safely Bash through it without risking Lemmings falling off the map. Once through the cobweb, have one Lemming build over the small segment of diagonal spider thread: it is not properly connected and Lemmings will just fall through it.

Let one Lemming walk ahead and turn the Builder into a Blocker to hold the other Lemmings back. Once your Trailblazer made it to the end of the thread, have it build to the next thread below (there is a miniature space between the edges of both threads). Let it land on the thread and build to the second cobweb. Once across, have the Trailblazer Bash, Mine or Dig as needed to reach the exit. Bomb the Blocker holding the other Lemmings back (as long as he's on a high enough ramp, he won't blow through the thread) once the path is safe.

Version differencesEdit

Atari Lynx
  • Only has 40 Lemmings and 35 must be saved.
  • Parts of the terrain is missing and there are no stars.
Macintosh
  • Only has 80 Lemmings.
  • 87% must be saved.

Access codesEdit

  • Acorn Archimedes & Atari Lynx: DOUBLESTEN (for Doubles 10)
  • Amiga: FINLMDHQGT
  • DOS:
  • Macintosh: KGNOOLHQGT
  • PC:
  • SNES:

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