|No. of Lemmings||100|
|To be Saved||90%|
|Previous||All the 6's|
Going Their Separate Ways (Macintosh)
Sixes not! (Sega Master System)
Ohayo Lemming san! (SNES)
Don't leave any Lemmings (Genesis)
One-way digging to freedom (Windows)
|Next||From The Boundary Line|
Although it looks difficult, the solution is very easy. Turn the first two Lemmings into Bombers, but make sure you arm the second one a tiny little bit later. The goal is to blow a hole into the ground which is deep enough to make the Lemmings fall in and get stuck. This require some attempts, and it's also important NOT to utilize too many Bombers, or else the floor will be blown through and your Lemmings will take a bath down below. Once the hole is ready, utilize a Builder in a way that the ramp would lead towards the exit.
This level can also be solved with a single Bomber and therefore only lose one Lemming. As the first Lemming comes out make him a Bomber then increase the release rate to 99. The instant he blows, make the Lemming who is deepest in the pit a Basher. All the other Lemmings will turn around as he is bashing. It is likely 2-3 Lemmings will escape to the right. Use Builders to get them across the gap and then build again to get them back. Finally, turn the Basher into a Builder and he will turn around also.
Build a stack of builders to form a wall that blocks the remaining lemmings. Raise the release rate once the stack is complete. Let one lemming proceed to build across the water gap, and back again to close the gap. Use builders to slow down the remaining former stack builders, to avoid interfering with the gap-crossing builder. Bash through the stack, to let every lemming cross back to the exit.
- Atari Lynx
- Renamed "Turn young lemmings".
- Only has 40 Lemmings and 36 must be saved.
- Macintosh and PC
- Only has 80 Lemmings.
- 2006 Remake
- 7 minute time limit.
- Acorn Archimedes/Atari Lynx: DUCKSTWICE (ducks twice)
- Amiga: HLFIBINEFQ
- Macintosh: KNNICONEFU
- Sega Genesis: BYKPL
- Sega Master:
- SNES: QSLQWTJ