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LemmingsTaxing26


Triple Trouble
Statistics
Difficulty Taxing
Level # 26
No. of Lemmings 100
To be Saved 99%
Time 5 Minutes
Level Chronology
Previous Follow the leader...
Watch right and left! (Genesis)
Next Call in the bomb squad
Watch your fingertip! (Genesis)

Triple Trouble is the twenty-sixth level of the Taxing difficulty in Lemmings.

Strategy[]

The title of the level is very telltale this time. Especially the "trouble" part, as you are allowed to lose only ONE Lemming. Luckily, your stocks have 10 from every skill.

First, use a Digger skill on one of them Lemmings at the top trapdoor. Mind you, do NOT use said skill directly under, or your Lemmings will die from the fall. That takes care about the top trapdoor but keep the release rate at 80 for now. As for the two other trapdoors at the sides...

Apply one Climber on both sides, and when they reach the top of the steel block, immediately use Builder skills on them. Alas, the ramp will not be quite high to reach the ground of the exit's cave. What you shall need to do is utilize two Miners from the Lemmings that are arriving from the top trapdoor, so they can dig up a diagonal tunnel from above. It is easy at the right side, but not so easy at the left side - you must use a Builder skill on one of the Lemmings to stop it from reaching the exit, granting it passage to the left corner of the exit cave, where it can be used as a Miner. You shall need to calculate precisely where to start mining, but apart from this, it can be done without any major problems. When both passages are ready, use two more Builder skills on the left & right basins under the trapdoors to allow your Lemmings reaching the exit.

An alternative way to create the left Miner tunnel is to turn the second Lemming that comes out of the upper entrance into a Climber as it facing left while in the Digger's tunnel to the exit. Have it dig down so it lands on the left side of the exit then mine down to create the left tunnel ahead of schedule. This will save the player valuable Builder skills but at the cost of the Lemming's life.

Version differences[]

Atari Lynx
  • Only has 40 Lemmings and 39 must be saved.
Macintosh
  • Only has 80 Lemmings and 79 must be saved.
PC
  • Only has 80 Lemmings and 79 must be saved.
  • The player is given 12 Builders instead of 10.
2006 Remake
  • 7 minute time limit.
  • The player is given 12 Builders instead of 10.

Access codes[]

  • Acorn Archimedes / Atari Lynx: LEMSINAFIX
  • Amiga: FHFIJLLGHX
  • DOS: NHGIJNNGHU
  • Macintosh: NHGOKONGHM
  • Sega Genesis: XWKLT (America) / DRHYS (Europe)
  • SNES: XZZSDDN

Difficulty Lemmings Levels
Fun Just dig! ā€¢ Only floaters can survive this ā€¢ Tailor-made for blockers ā€¢ Now use miners and climbers ā€¢ You need bashers this time ā€¢ A task for blockers and bombers ā€¢ Builders will help you here ā€¢ Not as complicated as it looks ā€¢ As long as you try your best ā€¢ Smile if you love Lemmings ā€¢ Keep your hair on Mr. Lemming ā€¢ Patience ā€¢ We all fall down ā€¢ Origins and Lemmings ā€¢ Don't let your eyes deceive you ā€¢ Don't do anything too hasty ā€¢ Easy when you know how ā€¢ Let's block and blow ā€¢ Take good care of my Lemmings ā€¢ We are now at LEMCON ONE ā€¢ You Live and Lem ā€¢ A Beast of a level ā€¢ I've lost that Lemming feeling ā€¢ Konbanwa Lemming San ā€¢ Lemmings Lemmings everywhere ā€¢ Nightmare on Lem Street ā€¢ Let's be careful out there ā€¢ If only they could fly ā€¢ worra lorra Lemmings ā€¢ Lock up your Lemmings
Tricky This should be a doddle! ā€¢ We all fall down ā€¢ A ladder would be handy ā€¢ Here's one I prepared earlier ā€¢ Careless clicking costs lives ā€¢ Lemmingology ā€¢ Been there, seen it, done it ā€¢ Lemming sanctuary in sight ā€¢ They just keep on coming ā€¢ There's a lot of them about ā€¢ Lemmings in the attic ā€¢ Bitter Lemming ā€¢ Lemming Drops ā€¢ MENACING !! ā€¢ Ozone friendly Lemmings ā€¢ Luvly Jubly ā€¢ Diet Lemmingaid ā€¢ It's Lemmingentry Watson ā€¢ Postcard from Lemmingland ā€¢ One-way digging to freedom ā€¢ All the 6's ā€¢ Turn around young lemmings! ā€¢ From The Boundary Line ā€¢ Tightrope City ā€¢ Cascade ā€¢ I have a cunning plan ā€¢ The Island of the Wicker people ā€¢ Lost something? ā€¢ Rainbow Island ā€¢ The Crankshaft
Taxing If at first you don't succeed.. ā€¢ Watch out, there's traps about ā€¢ Heaven can wait (we hope!!!!) ā€¢ Lend a helping hand.... ā€¢ The Prison! ā€¢ Compression Method 1 ā€¢ Every Lemming for himself!!! ā€¢ The Art Gallery ā€¢ Perseverance ā€¢ Izzie Wizzie lemmings get busy ā€¢ The ascending pillar scenario ā€¢ Livin' On The Edge ā€¢ Upsidedown World ā€¢ Hunt the Nessy.... ā€¢ What an AWESOME level ā€¢ Mary Poppins' land ā€¢ X marks the spot ā€¢ Tribute to M.C.Escher ā€¢ Bomboozal ā€¢ Walk the web rope ā€¢ Feel the heat! ā€¢ Come on over to my place ā€¢ King of the castle ā€¢ Take a running jump..... ā€¢ Follow the leader... ā€¢ Triple Trouble ā€¢ Call in the bomb squad ā€¢ POOR WEE CREATURES! ā€¢ How do I dig up the way? ā€¢ We all fall down
Mayhem Steel Works ā€¢ The Boiler Room ā€¢ It's hero time! ā€¢ The Crossroads ā€¢ Down, along, up. In that order ā€¢ One way or another ā€¢ Poles Apart ā€¢ Last one out is a rotten egg! ā€¢ Curse of the Pharaohs ā€¢ Pillars of Hercules ā€¢ We all fall down ā€¢ The Far Side ā€¢ The Great Lemming Caper ā€¢ Pea Soup ā€¢ The Fast Food Kitchen... ā€¢ Just a Minute... ā€¢ Stepping Stones ā€¢ And then there were four.... ā€¢ Time to get up! ā€¢ No added colours or Lemmings ā€¢ With a twist of lemming please ā€¢ A BeastII of a level ā€¢ Going up... ā€¢ All or Nothing ā€¢ Have a nice day! ā€¢ The Steel Mines of Kessel ā€¢ Just a Minute (Part Two) ā€¢ Mind the step..... ā€¢ Save Me ā€¢ Rendezvous at the Mountain
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