Traps are objects in a level designed to kill lemmings. They are typically inactive, and often well hidden, until a lemming gets too close.
For most traps found in Lemmings and Oh No! More Lemmings, if a group of lemmings are bunched up together, the majority will be able to walk past a trap unhurt, as only one lemming at a time will be trapped; these are known as Triggered Traps. Other traps are active continuously and kill any lemming that gets too close, no matter what; these are known as Continuous Traps.
In later games, some Triggered Traps can be triggered by one lemming yet kill multiple at once. In a few titles, traps take the form of Creatures that walk around the level, attacking one lemming at a time as they happen upon them. Note that the Mole from The Lemmings Chronicles is an exception. Finally, some traps, especially those in Lemmings: The Puzzle Adventure, operate on a timer and temporarily activate after a set period of time before repeating the cycle; these will be referred to as Timed Traps.
Lemmings[]
Triggered Traps[]
- 10 Tons Trap
- Bear Trap
- Chain Trap
- Rock Crusher Trap
- Antimatter Beam Trap
- Thumper Trap
- Pin Trap
- Ball Zapper Trap
- Crystal Slicer Trap
- Water Faucet Trap (SEGA Master System and Game Gear versions)
Continuous Traps[]
Oh No! More Lemmings[]
Triggered Traps[]
Continuous Traps[]
Lemmings 2: The Tribes[]
Triggered Traps[]
- Clam Trap (Beach Tribe)
- Suction Capsule (Beach Tribe)
- Frog Trap (Outdoor Tribe)
- Egyptian Tomb Trap (Egyptian Tribe)
- Strangling Flower (Highland Tribe)
- Ice Cube Maker (Polar Tribe Practice level)
- Space War Machine (Space Tribe)
- Creature in the Dark (Cavelem Tribe)
- Exclamation Marked Thumper Trap (Shadow Tribe)
Multi-Lemming Triggered Traps[]
- Dragon (Medieval Tribe)
- Airlock Trap (Space Tribe)
Continuous Traps[]
- Flamethrower Trap (Classic Tribe)
- Tennis Ball (Sports Tribe)
All New World of Lemmings[]
Triggered Traps[]
- Zapper (Classic Tribe)
- Hammer (Classic Tribe)
- Floating Head (Egyptian Tribe)
- Wrong Exit (Egyptian Tribe)
- Revolving Door (Egyptian Tribe)
- Creature in the Crate (Shadow Tribe)
- Hand in the Ground (Shadow Tribe)
- Incinerator (Shadow Tribe)
Creatures[]
3D Lemmings[]
Triggered Traps[]
Continuous Traps[]
Lemmings Revolution[]
Multi-Lemming Triggered Traps[]
- Retractable Door (triggered via Switches elsewhere in the level)
- Timed Door (requires a certain number of lemmings or weasels to pass through it for it to activate)
Continuous Traps[]
Creatures[]
Lemmings (PS3)[]
Lemmings Tribes[]
Multi-Lemming Triggered Traps[]
- Burner (Classic Tribe)
- Guillotine (Classic Tribe)
- Giant Dragon (Medieval Tribe)
- Compactor (Space Tribe)
Lemmings Touch[]
Lemmings: The Puzzle Adventure[]
- Main article: Traps in Lemmings: The Puzzle Adventure
Multi-Lemming Triggered Traps[]
Timed Traps[]
- Saw Traps
- Saw Trap Extended
- Falling Rocks
- Falling Piercing Rocks
- Laser Beams
- Piercing Laser Beams
- Fire Traps
- Smokers
- Smoke Monsters
Continuous Traps[]
Timed / Continuous Traps[]
- *exhibits properties of both timed and continuous traps
Trivia[]
- The ZX Spectrum version of Lemmings doesn't contain any of the above traps.