|No. of Lemmings||50|
|To be Saved||92% (46 Lemmings)|
|Previous|| And then there were four....|
Two different worlds (Genesis)
|Next||No added colours or Lemmings|
Time to remix another level! Was the "Tricky" version hard? This is gonna be harder, that's for sure!
Alright, first, you'll need two Climbers, who will scale the right wall. Let them up as high as the dead-end tunnel on the right, and use two Bomber skills on them (no Bashers or Miners now, this'll have to do). Watch out for the left side - if a Lemming is nearing the pit, use a Builder skill, that'll nullify the threat.
Now for the fun part. You gonna need to fix together two ramps - one which leads to the exit, and another one which prevents your Lemmings to fall off and splatter. So where to start these ramps? First one should be started from the edge of the first marble block, where it meets the second block, the second ramp will be good if you start building it from the edge of the third block. If you did it right, the top ramp should reach the hole you've blown with your Bombers. If your Lemmings can't enter the tunnel, you might need to build some additional ramps - that's okay, you should have 6 spare Builder abilities.
Last, but not least, the right wall of the tunnel. Only Bombers...this is going be tough. Well, if you arm your Bomber right where the tunnel opening is, it should blow through no problem. If not, you can still use one more. With the 4 casualties, you should score exactly 92%.
- Atari Lynx
- Only has 40 Lemmings and 36 must be saved.
- Acorn Archimedes / Atari Lynx: OLDERSTILL (older still)
- Amiga: MDIFAJLNIX
- Macintosh: OLIGCKMNIW
- Sega Genesis: ZXDLK (America) / GSBYJ (Europe)
- This map is also used in level 11 of the Tricky difficulty, Lemmings in the attic.
- This is the last level to use the track Tim 5 on most platforms.