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Three steps to heaven
Statistics (Lemmings Touch)
Difficulty Taxing
Column 2
Level # 10
No. of Lemmings 10
Requirements (Lemmings Touch)
One Star 5 Lemmings, 5:40
Two Stars 7 Lemmings, 4:40
Three Stars 10 Lemmings, 3:40
Level Chronology (Lemmings Touch)
Previous You had me at Lemmings
Next Lemmings are a Girl's Best Friend

Three steps to heaven is the nineteenth Special level in the 2006 remake of Lemmings. It is also the tenth level of the Taxing difficulty in Lemmings Touch.

Strategy[]

Assign a Builder to the first Lemming at the right ramp of the starting pit to turn it left, then assign a Digger to it next to the left ramp. Assign a Digger to the second Lemming to contain all other Lemmings. Assign a Basher to the first Digger once it is below the level of the Antimatter Beam Trap, then assign a Builder to the other Digger to stop it. Assign a Builder to the Basher when it finishes bashing, then do so again when it runs out of stairs.

Assign a Basher to the Builder once it runs into the block structure. Assign a Builder to the Basher as soon as it reaches the other end, then assign a Basher to it when it runs into the next block structure. Assign a Builder to the Basher once it reaches the other end of this structure. The Builder will stop next to the top of another block structure; assign a Builder to it when it walks to this structure's left edge. While it builds, assign a Basher to any Lemming facing left in the Digger hole to free them all. The Builder will land on a platform with the Exit portal; assign a Miner to it when it is next to the pole on this platform. All Lemmings will be able to reach the Exit.

Gallery[]

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