Three steps to heaven | |
---|---|
Statistics (Lemmings Touch) | |
Difficulty | Taxing |
Column | 2 |
Level # | 10 |
No. of Lemmings | 10 |
Requirements (Lemmings Touch) | |
One Star | 5 Lemmings, 5:40 |
Two Stars | 7 Lemmings, 4:40 |
Three Stars | 10 Lemmings, 3:40 |
Level Chronology (Lemmings Touch) | |
Previous | You had me at Lemmings |
Next | Lemmings are a Girl's Best Friend |
Three steps to heaven is the nineteenth Special level in the 2006 remake of Lemmings. It is also the tenth level of the Taxing difficulty in Lemmings Touch.
Strategy[]
Assign a Builder to the first Lemming at the right ramp of the starting pit to turn it left, then assign a Digger to it next to the left ramp. Assign a Digger to the second Lemming to contain all other Lemmings. Assign a Basher to the first Digger once it is below the level of the Antimatter Beam Trap, then assign a Builder to the other Digger to stop it. Assign a Builder to the Basher when it finishes bashing, then do so again when it runs out of stairs.
Assign a Basher to the Builder once it runs into the block structure. Assign a Builder to the Basher as soon as it reaches the other end, then assign a Basher to it when it runs into the next block structure. Assign a Builder to the Basher once it reaches the other end of this structure. The Builder will stop next to the top of another block structure; assign a Builder to it when it walks to this structure's left edge. While it builds, assign a Basher to any Lemming facing left in the Digger hole to free them all. The Builder will land on a platform with the Exit portal; assign a Miner to it when it is next to the pole on this platform. All Lemmings will be able to reach the Exit.