|No. of Lemmings||75|
|To be Saved||93%|
|Previous||Lemming sanctuary in sight
|Next||There's a lot of them about|
Strategy[edit | edit source]
This level can be highly confusing, the high save percentage won't help either. Thankfully, it is not as hard as it looks.
Allow the first Lemming to walk a little to the right, then set him as a Blocker. Allow the second Lemming to wander to the left, and the third Lemming should also be set up as a Blocker, so they'll keep the crowd at bay. Your sole Lemming must use a Builder skill above the gap in the stainless steel floor. The drop may or may not be fatal, but why take chances - build up another ramp toward the wall, where its slant is high enough so your Lemming won't break his neck and land safely. Give him a Basher skill to get through the one-way rock (conveniently pointing towards the exit), and make him a Builder at the chasm. While doing so, bomb the left Blocker to let the crowd loose. Once all your Lemmings have reached safety, you can detonate the remaining Blocker.
Version differences[edit | edit source]
- Atari Lynx
- Renamed "Keep on coming".
- Only has 40 Lemmings and 37 must be saved.
- There are no one-way obstacles.
Access codes[edit | edit source]
- Acorn Archimedes / Atari Lynx: DOINITFINE (doing it fine)
- Amiga: IBANLLDHEM
- Macintosh: ICGNLNMHEO
- PC: MCANLLDHER
- Sega Master / Game Gear:
- SNES: BJWVRCQ