|No. of Lemmings||20|
|To be Saved||100% (20 Lemmings)|
|Previous||It's the price you have to pay
|Next||There's madness in the method|
Strategy[edit | edit source]
Make the first into a Climber to the right, then raise the release rate to 75. When the Climber is on top of the snow wall, make it build so that he hits his head against the lowest hanging rock and turns to the left. Then have it build to the left to reach the snow platform, making sure he does not build right at the edge which would prevent other Climbers from following.
While the first lemming is building to the left, turn all but one of the lemmings below into Athletes while they're heading left towards the snow pillars (if possible, make it so that the lemming behind the first Athlete is the one left behind as he will need some space later). The Climber at the top of the level will need to bash through the wall of snow. When there is two minutes left on the clock, turn the lemming left behind into a Climber when he's heading right. Make it also build at the top of the snow wall so that he hits his head and turns left, following the first Climber.
When the Climber at the top of the level is standing above the last pillar before the exit, have it dig down so that it can safely reach ground level (this fall will be survivable for the last lemming too). Shortly after he starts digging, the group of Athletes will have reach a pillar that cannot be climbed over, so have the first one to arrive bash through it. Finally, have the first lemming build over the gap and all lemmings should make it to the exit with about 5 seconds to spare.
Access codes[edit | edit source]
- Amiga: CILVTFLIBS / RTFLGKLEFE
- Macintosh: RTFLGILEFS
Trivia[edit | edit source]
- According to a poll conducted by Youtuber Flopsy, this level is considered by the lemmings community to be the hardest in Oh No! More Lemmings.