20 |
2 |
1 |
0 |
0 |
20 |
5 |
5 |
5 |
----
The ascending pillar scenario | |
---|---|
Statistics | |
Difficulty | Taxing |
Level # | 11 |
No. of Lemmings | 50 |
To be Saved | 100% |
Time | 4 Minutes |
Level Chronology | |
Previous | Izzie Wizzie lemmings get busy |
Next | Livin' On The Edge |
The ascending pillar scenario is the eleventh level of the Taxing difficulty in Lemmings.
For the Genesis/Mega drive version, this level is not to be confused with the tricky level Been there, seen it, done it, which uses the same map and is also called The ascending pillar scenario on the port.
Strategy[]
Deja vu? Get used to it. By now, you probably have noticed that many earlier levels gets re-used.
This time, you have no Blockers (and you couldn't use them anyway), so you must figure out some unorthodox way to stop your Lemmings from fall into the sea. The best solution are Diggers - have the first Lemming dig after he took a few steps to the right, making sure there will still be some wall separating the Lemmings from the water. The tunnel won't be deep enough by the time the second Lemming enters the level, so make it dig too, at the edge of the first Lemming's tunnel. Have both diggers build to stop them once their tunnels are deep enough. Now the tunnel is capable of containing Lemmings and is wide enough to build your way out of once the time comes.
For now, apply a Climber skill on one of the Lemmings walking left (you can always make one of the Diggers a climber since they will turn left after colliding with the wall as a Builder). The ascending pillars have the same solution as before - Builder skills. It is crucial that the Trailblazer does not collide with any pillars and turns back right as there are no Blockers to stop him from climbing out of the tunnel and falling into the water.
At the top of the highest pillar, use a Digger skill on the Climber to tunnel halfway into the pillar. When he did, use a Miner skill. Be careful when he gets out of the pillar - immediately apply a Builder skill to get over the water before the exit. While he builds that last ramp, use a Miner skill on a newly arrived Lemming to make a diagonal tunnel out of the holding-cell so they can escape. You may set the release rate to 99 now. If all Lemmings have already entered the level, have one of the contained Lemmings build to the left starting from the right side.
Version differences[]
- Atari Lynx
- Was renamed "Ascending Pillars".
- Only has 40 Lemmings.
- There are only five pillars instead of seven.
- Sega Genesis
- There are only six pillars instead of seven.
- 2006 Remake
- 6 minute time limit.
Access codes[]
- Acorn Archimedes/Atari Lynx: STICKUPTWO (stick up two)
- Amiga: HFANLLDHGR
- DOS:
- Macintosh: LGCNOLDHGL
- PC:
- Sega Genesis: WYDDK (America) / CTBRJ (Europe)
- SNES: WRFVJDL
Trivia[]
- This map is also used in level 7 of the Tricky difficulty, Been there, seen it, done it.