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LemmingsTricky7
20
IconminusIconplus
2
Iconclimber
1
Iconfloater
0
Iconbomber
0
Iconblocker
20
Iconbuilder
5
Iconbasher
5
Iconminer
5
Icondigger
Other versions
DOS
Lemmings TrickyLevel7
PSP
PSPTri07Tax11

Statistics
Difficulty Taxing
Level # 11
No. of Lemmings 50
To be Saved 100%
Time 4 Minutes
Level Chronology
Previous Izzie Wizzie lemmings get busy
Next Livin' On The Edge


The ascending pillar scenario is the eleventh level of the Taxing difficulty in Lemmings.

For the Genesis/Mega drive version, this level is not to be confused with the tricky level Been there, seen it, done it, which uses the same map and is also called The ascending pillar scenario on the port.

StrategyEdit

Deja vu? Get used to it. By now, you probably have noticed that many earlier levels gets re-used.

This time, you have no Blockers (and you couldn't use them anyway), so you must figure out some unorthodox way to stop your Lemmings from fall into the sea. The best solution are Diggers - have the first Lemming dig after he took a few steps to the right, making sure there will still be some wall separating the Lemmings from the water. The tunnel won't be deep enough by the time the second Lemming enters the level, so make it dig too, at the edge of the first Lemming's tunnel. Have both diggers build to stop them once their tunnels are deep enough. Now the tunnel is capable of containing Lemmings and is wide enough to build your way out of once the time comes.

For now, apply a Climber skill on one of the Lemmings walking left (you can always make one of the Diggers a climber since they will turn left after colliding with the wall as a Builder). The ascending pillars have the same solution as before - Builder skills. It is crucial that the Trailblazer does not collide with any pillars and turns back right as there are no Blockers to stop him from climbing out of the tunnel and falling into the water.

At the top of the highest pillar, use a Digger skill on the Climber to tunnel halfway into the pillar. When he did, use a Miner skill. Be careful when he gets out of the pillar - immediately apply a Builder skill to get over the water before the exit. While he builds that last ramp, use a Miner skill on a newly arrived Lemming to make a diagonal tunnel out of the holding-cell so they can escape. You may set the release rate to 99 now. If all Lemmings have already entered the level, have one of the contained Lemmings build to the left starting from the right side.

Version differencesEdit

Atari Lynx
  • Was renamed "Ascending Pillars".
  • Only has 40 Lemmings.
  • There are only five pillars instead of seven.
Sega Genesis
  • There are only six pillars instead of seven.

Access codesEdit

  • Acorn Archimedes/Atari Lynx: STICKUPTWO (stick up two)
  • Amiga: HFANLLDHGR
  • DOS:
  • Macintosh: LGCNOLDHGL
  • PC:
  • Sega Genesis: WYDDK (America) / CTBRJ (Europe)
  • SNES:

TriviaEdit


Lemmings Levels
Fun Just dig!Only floaters can survive thisTailor-made for blockersNow use miners and climbers
You need bashers this timeA task for blockers and bombersBuilders will help you hereNot as complicated as it looks
As long as you try your bestSmile if you love LemmingsKeep your hair on Mr. LemmingPatienceWe all fall down
Origins and LemmingsDon't let your eyes deceive youDon't do anything too hastyEasy when you know how
Let's block and blow!Take good care of my LemmingsWe are now at LEMCON ONEYou Live and Lem
A Beast of a levelI've lost that Lemming feelingKonbanwa Lemming SanLemmings Lemmings everywhere
Nightmare on Lem StreetLet's be careful out thereIf only they could flyworra lorra LemmingsLock up your Lemmings
Tricky This should be a doddle!We all fall downA ladder would be handyHere's one I prepared earlier
Careless clicking costs livesLemmingologyBeen there, seen it, done itLemming sanctuary in sight
They just keep on comingThere's a lot of them aboutLemmings in the atticBitter LemmingLemming Drops
MENACING !!Ozone friendly LemmingsLuvly JublyDiet LemmingaidIt's Lemmingentry Watson
Postcard from LemminglandOne-way digging to freedomAll the 6'sTurn around young lemmings!
From The Boundary LineTightrope CityCascadeI have a cunning planThe Island of the Wicker people
Lost something?Rainbow IslandThe Crankshaft
Taxing If at first you don't succeed..Watch out, there's traps aboutHeaven can wait (we hope!!!!)Lend a helping hand....
The Prison!Compression Method 1Every Lemming for himself!!!The Art GalleryPerseverance
Izzie Wizzie lemmings get busyThe ascending pillar scenarioLivin' On The EdgeUpsidedown WorldHunt the Nessy....
What an AWESOME levelMary Poppins' landX marks the spotTribute to M.C.EscherBomboozalWalk the web rope
Feel the heat!Come on over to my placeKing of the castleTake a running jump.....Follow the leader...Triple Trouble
Call in the bomb squadPOOR WEE CREATURES!How do I dig up the way?We all fall down
Mayhem Steel WorksThe Boiler RoomIt's hero time!The CrossroadsDown, along, up. In that orderOne way or another
Poles ApartLast one out is a rotten egg!Curse of the PharaohsPillars of HerculesWe all fall downThe Far Side
The Great Lemming CaperPea SoupThe Fast Food Kitchen...Just a Minute...Stepping Stones
And then there were four....Time to get up!No added colours or LemmingsWith a twist of lemming please
A BeastII of a levelGoing up...All or NothingHave a nice day!The Steel Mines of KesselJust a Minute (Part Two)
Mind the step.....Save MeRendezvous at the Mountain
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