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LemmingsTricky7

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The ascending pillar scenario
Statistics
Difficulty Taxing
Level # 11
No. of Lemmings 50
To be Saved 100%
Time 4 Minutes
Level Chronology
Previous Izzie Wizzie lemmings get busy
Next Livin' On The Edge

The ascending pillar scenario is the eleventh level of the Taxing difficulty in Lemmings.

For the Genesis/Mega drive version, this level is not to be confused with the tricky level Been there, seen it, done it, which uses the same map and is also called The ascending pillar scenario on the port.

Strategy[]

Deja vu? Get used to it. By now, you probably have noticed that many earlier levels gets re-used.

This time, you have no Blockers (and you couldn't use them anyway), so you must figure out some unorthodox way to stop your Lemmings from fall into the sea. The best solution are Diggers - have the first Lemming dig after he took a few steps to the right, making sure there will still be some wall separating the Lemmings from the water. The tunnel won't be deep enough by the time the second Lemming enters the level, so make it dig too, at the edge of the first Lemming's tunnel. Have both diggers build to stop them once their tunnels are deep enough. Now the tunnel is capable of containing Lemmings and is wide enough to build your way out of once the time comes.

For now, apply a Climber skill on one of the Lemmings walking left (you can always make one of the Diggers a climber since they will turn left after colliding with the wall as a Builder). The ascending pillars have the same solution as before - Builder skills. It is crucial that the Trailblazer does not collide with any pillars and turns back right as there are no Blockers to stop him from climbing out of the tunnel and falling into the water.

At the top of the highest pillar, use a Digger skill on the Climber to tunnel halfway into the pillar. When he did, use a Miner skill. Be careful when he gets out of the pillar - immediately apply a Builder skill to get over the water before the exit. While he builds that last ramp, use a Miner skill on a newly arrived Lemming to make a diagonal tunnel out of the holding-cell so they can escape. You may set the release rate to 99 now. If all Lemmings have already entered the level, have one of the contained Lemmings build to the left starting from the right side.

Version differences[]

Atari Lynx
  • Was renamed "Ascending Pillars".
  • Only has 40 Lemmings.
  • There are only five pillars instead of seven.
Sega Genesis
  • There are only six pillars instead of seven.
2006 Remake
  • 6 minute time limit.

Access codes[]

  • Acorn Archimedes/Atari Lynx: STICKUPTWO (stick up two)
  • Amiga: HFANLLDHGR
  • DOS:
  • Macintosh: LGCNOLDHGL
  • PC:
  • Sega Genesis: WYDDK (America) / CTBRJ (Europe)
  • SNES: WRFVJDL

Trivia[]


Difficulty Lemmings Levels
Fun Just dig! ā€¢ Only floaters can survive this ā€¢ Tailor-made for blockers ā€¢ Now use miners and climbers ā€¢ You need bashers this time ā€¢ A task for blockers and bombers ā€¢ Builders will help you here ā€¢ Not as complicated as it looks ā€¢ As long as you try your best ā€¢ Smile if you love Lemmings ā€¢ Keep your hair on Mr. Lemming ā€¢ Patience ā€¢ We all fall down ā€¢ Origins and Lemmings ā€¢ Don't let your eyes deceive you ā€¢ Don't do anything too hasty ā€¢ Easy when you know how ā€¢ Let's block and blow ā€¢ Take good care of my Lemmings ā€¢ We are now at LEMCON ONE ā€¢ You Live and Lem ā€¢ A Beast of a level ā€¢ I've lost that Lemming feeling ā€¢ Konbanwa Lemming San ā€¢ Lemmings Lemmings everywhere ā€¢ Nightmare on Lem Street ā€¢ Let's be careful out there ā€¢ If only they could fly ā€¢ worra lorra Lemmings ā€¢ Lock up your Lemmings
Tricky This should be a doddle! ā€¢ We all fall down ā€¢ A ladder would be handy ā€¢ Here's one I prepared earlier ā€¢ Careless clicking costs lives ā€¢ Lemmingology ā€¢ Been there, seen it, done it ā€¢ Lemming sanctuary in sight ā€¢ They just keep on coming ā€¢ There's a lot of them about ā€¢ Lemmings in the attic ā€¢ Bitter Lemming ā€¢ Lemming Drops ā€¢ MENACING !! ā€¢ Ozone friendly Lemmings ā€¢ Luvly Jubly ā€¢ Diet Lemmingaid ā€¢ It's Lemmingentry Watson ā€¢ Postcard from Lemmingland ā€¢ One-way digging to freedom ā€¢ All the 6's ā€¢ Turn around young lemmings! ā€¢ From The Boundary Line ā€¢ Tightrope City ā€¢ Cascade ā€¢ I have a cunning plan ā€¢ The Island of the Wicker people ā€¢ Lost something? ā€¢ Rainbow Island ā€¢ The Crankshaft
Taxing If at first you don't succeed.. ā€¢ Watch out, there's traps about ā€¢ Heaven can wait (we hope!!!!) ā€¢ Lend a helping hand.... ā€¢ The Prison! ā€¢ Compression Method 1 ā€¢ Every Lemming for himself!!! ā€¢ The Art Gallery ā€¢ Perseverance ā€¢ Izzie Wizzie lemmings get busy ā€¢ The ascending pillar scenario ā€¢ Livin' On The Edge ā€¢ Upsidedown World ā€¢ Hunt the Nessy.... ā€¢ What an AWESOME level ā€¢ Mary Poppins' land ā€¢ X marks the spot ā€¢ Tribute to M.C.Escher ā€¢ Bomboozal ā€¢ Walk the web rope ā€¢ Feel the heat! ā€¢ Come on over to my place ā€¢ King of the castle ā€¢ Take a running jump..... ā€¢ Follow the leader... ā€¢ Triple Trouble ā€¢ Call in the bomb squad ā€¢ POOR WEE CREATURES! ā€¢ How do I dig up the way? ā€¢ We all fall down
Mayhem Steel Works ā€¢ The Boiler Room ā€¢ It's hero time! ā€¢ The Crossroads ā€¢ Down, along, up. In that order ā€¢ One way or another ā€¢ Poles Apart ā€¢ Last one out is a rotten egg! ā€¢ Curse of the Pharaohs ā€¢ Pillars of Hercules ā€¢ We all fall down ā€¢ The Far Side ā€¢ The Great Lemming Caper ā€¢ Pea Soup ā€¢ The Fast Food Kitchen... ā€¢ Just a Minute... ā€¢ Stepping Stones ā€¢ And then there were four.... ā€¢ Time to get up! ā€¢ No added colours or Lemmings ā€¢ With a twist of lemming please ā€¢ A BeastII of a level ā€¢ Going up... ā€¢ All or Nothing ā€¢ Have a nice day! ā€¢ The Steel Mines of Kessel ā€¢ Just a Minute (Part Two) ā€¢ Mind the step..... ā€¢ Save Me ā€¢ Rendezvous at the Mountain
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