The White Heather Club | |
---|---|
Statistics | |
Tribe | Highland Tribe |
Level # | 8 |
Maximum Loss for Gold | Zero |
Time | 5:00 |
Level Chronology | |
Previous | In memory of McAngus |
Next | TAKE A RUNNING JUMP !! |
The White Heather Club is the eighth level of the Highland Tribe in Lemmings 2: The Tribes.
Gold medal strategy[]
Move the cannon a little before the halfway point so that the first lemming fired lands on the platform located above the Swinging Chain. After the first lemming has been shot over the rock wall, move the cannon all the way to the right. Have your Trailblazer jump over the first gap he encounters to avoid the Strangling Flower. Gently power up the Swinging Chain with the Fan so that the Trailblazer grabs on to the bottom of it. After that, power it up more and release the lemming so that he lands on the right side behind the ball.
Have your Trailblazer jump over the pit, and when he makes it to ground level, turn him into a Hopper just before he falls through the gap. He will hit his head on the right and resume walking, but assign him another Hopper skill so that he can cross over the same holes going left. After he has hit his head a second time, use a Platformer to seal off the three holes on the left. Make him bash through the wall, and after he has hit the thick stone wall and turned back right, use the other Platformer skill to reach the platform with the exit. Wait for him to turn back left and give him the Laser Blaster just before he hits the stone wall again.
All lemmings will come crashing down from above so have one of the bash through the ledge before the exit. Give the remaining Jumper skills to any lemming unable to get passed the cannon otherwise.
SNES strategy[]
Have the second lemming bash through the upward ramp so that he hits steel and prevent any other lemming from reaching the cannon. Your Trailblazer must jump over the first gap of the platform he lands on to avoid the Strangling Flower. Before he falls through the narrow shaft, give him the parachute then use the Fan to guide him over the ball located on the orange platform. The rest of the level can be solved the same as above.
Version differences[]
- SNES
- Two more Basher skills are available.
- One Parachuter skill is available.
- The cannon cannot be moved.
- The Swinging Chain is absent.
Trivia[]
- This level's title is a direct reference to a BBC TV Scottish variety show of the same name that ran on and off from May 7 1958 to April 11 1968.