Lemmings Wiki
(Game Boy data)
Tag: Source edit
(Game Gear)
Tag: Source edit
 
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Use two [[Filler]] skills in the pit to allow the lemmings to walk out of it, then use a [[Roper]] to get over the ledge on the left. Use a [[Mortar]] to clear the thin wall then a [[Club Basher]] to get through the thicker wall. At the same time, use an [[Attractor]] to hold the other lemmings back. When your Club Basher breaks through and falls down the pit, make it bash through the next wall. When he turns left, use your remaining Club Basher and Mortar skills to clear the first five triangles then [[Stomper|stomp]] through the ground to reach the exit. Release the other lemmings by giving the [[Spearer]] skill to your Attractor.
 
Use two [[Filler]] skills in the pit to allow the lemmings to walk out of it, then use a [[Roper]] to get over the ledge on the left. Use a [[Mortar]] to clear the thin wall then a [[Club Basher]] to get through the thicker wall. At the same time, use an [[Attractor]] to hold the other lemmings back. When your Club Basher breaks through and falls down the pit, make it bash through the next wall. When he turns left, use your remaining Club Basher and Mortar skills to clear the first five triangles then [[Stomper|stomp]] through the ground to reach the exit. Release the other lemmings by giving the [[Spearer]] skill to your Attractor.
   
The same strategy can be used in the Game Boy port, except use another Roper instead of Fillers and use [[Basher]]s instead of Club bashers.
+
The same strategy can be used in the Game Boy/Game Gear port, except use another Roper instead of Fillers and use [[Basher]]s instead of Club bashers.
   
 
==Version differences==
 
==Version differences==
;Game Boy
+
;Game Boy/Game Gear
 
*Time limit increased to 9 minutes and 59 seconds.
 
*Time limit increased to 9 minutes and 59 seconds.
 
*The Filler and Club Basher skills were replaced with 8 [[Jumper]]s and 5 Bashers respectively.
 
*The Filler and Club Basher skills were replaced with 8 [[Jumper]]s and 5 Bashers respectively.
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==Access code==
 
==Access code==
*Game Boy: SJHTDBC1
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*Game Boy/Game Gear: SJHTDBC1
  +
  +
==Trivia==
  +
*In the Game Boy/Game Gear port, this is the seventh Space tribe level.
   
 
[[Category:Levels]]
 
[[Category:Levels]]

Latest revision as of 22:21, 14 January 2022

The Vortex
Statistics
Tribe Space Tribe
Level # 4
Maximum Loss for Gold Zero
Time 9:00
Level Chronology
Previous THE LEMMINGS HAVE LANDED
Next The Stainless Steel Lemm

The Vortex is the fourth level of the Space Tribe in Lemmings 2: The Tribes.

Gold medal strategy[]

Use two Filler skills in the pit to allow the lemmings to walk out of it, then use a Roper to get over the ledge on the left. Use a Mortar to clear the thin wall then a Club Basher to get through the thicker wall. At the same time, use an Attractor to hold the other lemmings back. When your Club Basher breaks through and falls down the pit, make it bash through the next wall. When he turns left, use your remaining Club Basher and Mortar skills to clear the first five triangles then stomp through the ground to reach the exit. Release the other lemmings by giving the Spearer skill to your Attractor.

The same strategy can be used in the Game Boy/Game Gear port, except use another Roper instead of Fillers and use Bashers instead of Club bashers.

Version differences[]

Game Boy/Game Gear
  • Time limit increased to 9 minutes and 59 seconds.
  • The Filler and Club Basher skills were replaced with 8 Jumpers and 5 Bashers respectively.
  • There are fewer obstacles to clear before the exit.
  • More of the terrain is made of steel.

Access code[]

  • Game Boy/Game Gear: SJHTDBC1

Trivia[]

  • In the Game Boy/Game Gear port, this is the seventh Space tribe level.