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[[File:]]
Statistics
Tribe Sports Tribe
Level # 7
Maximum loss for Gold One
Time 9:00
Skills Available 01 Magno Booter
01 Ballooner
01 Kayakers
01 Platformer
05 Shimmiers
20 Jumpers
01 Pole Vaulter
01 Laser Blaster
Level Chronology
Previous Double Trouble
Double Trouble (SNES)
Next Run the Risk
Run the Risk (Game Boy/Game Gear)


The Sun Sign Selection is the seventh level of the Sports Tribe in Lemmings 2: The Tribes.

Gold medal strategy[]

Have the first lemming jump over the green block, over the steel block, onto the Trampoline, over the gap in the rope and over the red pole standing before the green slope. When your Trailblazer reaches a gap above a Swinging Chain, give him a Shimmier skill to get across. To get across the first two pools of water, give him a Pole Vaulter when he's three blocks away from the steel. Then make him jump onto the Trampoline above the third pool.

After he falls through a narrow shaft, make your Trailblazer jump over the small white ball, then give him a Shimmier skill to get over the two rackets. Meanwhile, power up the Swinging Chain with the Fan. Make him jump over the Tennis Ball and jump again so that he grabs onto the chain. Release him so that he lands on the other side of the chasm then jump over the small gap. When he lands in the larger pool of water, make him a Kayaker.

After turning right, give your Trailblazer a balloon and use the Fan so that he lands on the green obstacle floating above the exit. Let him drop to the platform where the exit is and give him a Platformer skill just before the water. When he's finished, give one of the lemmings held back some magno boots while they're heading right. Wait for them to walk directly under the other lemmings and use the Laser Blaster to free them. All lemmings should make it to the exit.

SNES/Game Boy/Game Gear strategy[]

Give the first lemming magno boots then have the second lemming jump over the green block and then onto the steel block. From there, make him jump a third time so that he either bounces off the steel block and lands in the water facing left or bounces off the Trampoline itself and lands on the right side of the Tennis Ball. In case of the latter, make sure he jumps over the Tennis Ball and lands in the water.

Once in the water, give your second lemming a kayak so that he safely reaches the left shore. When he hits the wall and turns right, give him a balloon and use the fan to guide him onto the green obstacle. When he reaches the edge of the platform where the exit is, give him a Platformer skill so that he reaches the pipe. By now the Magno Booter should be under the other lemmings facing right, so give him the Laser Blaster to free them. All lemmings should make it to the exit.

Version differences[]

Game Boy/Game Gear
  • Renamed to "The Sun Selection".
  • The Pole Vaulter was replaced with 1 Icarus Wings.
  • The Tennis Balls, Swinging Chain and the entire right section of the level are absent.
SNES
  • The Swinging Chain is absent.

Access code[]

  • Game Boy/Game Gear: LCJZNCGW

Trivia[]

  • In the Game Boy/Game Gear port, this is the ninth Sports tribe level.
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