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The Rope Bridge | |
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Statistics | |
Level # | 10 |
No. of Lemmings | 40 |
Level Chronology | |
Previous | The Pipe Room... |
Next | Just for fun or to the death? |
The Rope Bridge is the tenth level in the 2-Player game of Lemmings.
Both players have to be quick, Player two has to be very quick to avoid getting a lemming in the wrong house at the start as his lemming comes out first. Try to build over the sand castles and once you get to the rope bridge try to destroy it a little but build to save your own lemmings. This is a very hard level even to save one lemming but if you pick up the speed and get across fast you should be okay. It's very hard to save a lot of lemmings in this one due to the fact that the level is long and lemmings die quickly. A very big level and hard to get to the exit.
Game | 2-Player Levels |
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Lemmings | There can be only one ā¢ Still everything to play for ā¢ Battle at Midway (Amiga Demo) ā¢ In the thick of the fray ā¢ Game on! Choose your tactics. ā¢ Good game! Good game! ā¢ The Rubbish Dump ā¢ and the winner is..... ā¢ Any chance of a truce? ā¢ Now use miners and climbers (Genesis) ā¢ The Pipe Room... ā¢ Joy joy joy (Genesis) ā¢ The Rope Bridge ā¢ Just for fun or to the death? ā¢ A task for blockers and bomber (Genesis) ā¢ Crystal Cavern Mark II ā¢ Cross-over Point ā¢ The Passing Place ā¢ Take what you can, when you can ā¢ The Hammock... ā¢ A task for blockers and bomber ā¢ Islands in the Sky ā¢ May the craftiest player win ā¢ We're in this one together |
Oh No! More Lemmings | The Duel ā¢ Match Of The Day ā¢ Confrontation ā¢ The Only Way Out ā¢ Showdown! ā¢ Test Of Skill ā¢ Give And Take ā¢ Co-operation ā¢ One On One ā¢ I Want It All |