50 |
0 |
0 |
5 |
4 |
20 |
10 |
0 |
3 |
----
The Prison! | |
---|---|
Statistics | |
Difficulty | Taxing |
Level # | 5 |
No. of Lemmings | 60 |
To be Saved | 75% (45 Lemmings) |
Time | 5 Minutes |
Level Chronology | |
Previous | Lend a helping hand.... How do I dig up the way? (ZX Spectrum) |
Next | Compression Method 1 Mary Poppins' land (ZX Spectrum) |
The Prison! is the fifth level of the Taxing difficulty in Lemmings.
Strategy[]
Turn the first Lemming into a Blocker before the lava while the second Lemming starts building a ramp to the left starting from under the trapdoor. Raise the release rate to 99 and have one Lemming dig through the bridge to let your Trailblazer work alone. When he hits the pillar, have him continue building to the right. If done correctly, he should gain enough altitude to reach the prison bars above the Flamethrower Traps.
Have him bash through the and continue building to the next set of bars before the exit. Have it bash through the bars: this will cause him to fall down and get stuck between the first and second bars. While he's heading right, make him bash again to clear a path to the exit. Build over the hole in the ramp to let the other lemmings reach the exit and bomb the blocker.
Alternate strategy[]
Reaching the lower exit is also possible but much more difficult.
Make the first lemming dig after a few steps. The second should escape the pit, so have that one dig down at the edge of the ground, until he hits steel. Then order him to be a builder, your targets are those bars under the flamethrowers.
Now this will be tough. You have to utilize basher and builder skills accordingly, but you must be very precise where and when you apply these skills. Each bar has a minuscule gap after which is unfortunately wide enough for your lemming to fall and die, so you must be extremely precise here. After the last bar, you shall have to apply another builder skill, and when the gap has been crossed, a digger skill before your lemming hits the flamethrower and fries to delicate brown. Allow him down the steps. Start building another ramp towards the lower exit, and once again, use basher skills to get through the bars (you must be very precise where you apply the basher skill), then build out of the pit to allow every lemming into the exit.
ZX Spectrum strategy[]
Have the first lemming build up to the steel blocks while the second lemming is turned into a Blocker to hold the other lemmings back. Have the Trailblazer bash through the steel and then continue building to the platform where the exit is located. Bash through each prison bar and bomb the Blocker to release the other lemmings.
Version differences[]
- Atari Lynx
- Only has 40 Lemmings and 18 must be saved.
- There are platforms located above and below the flamethrowers.
- The floors on which the exits sit extend further away from the "prison bars".
- ZX Spectrum
- Renamed "The Prison" (no exclamation).
- Only has 15 lemmings and 10 must be saved.
- Builder and Basher skills reduced to 15 and 6 respectively.
- The steel is fake as any terrain can be removed.
- Only has one exit at the top.
- 2006 Remake
- 7 minute time limit.
Access codes[]
- Acorn Archimedes/Atari Lynx: STILLALIVE (Still Alive)
- Amiga: FAJHLDHBGT
- DOS:
- Macintosh: GCJKNLHBGT
- PC: FAJHLDHBGT
- Sega Genesis: VKDSN (America) / BFBGH (Europe)
- SNES: DXCQKRX
- ZX Spectrum: BIOLLLIIEO
Trivia[]
- This map is the 40th level on the Spectrum version of Lemmings and the 10th level in the Taxing difficulty. This map is also used in the 16th Fun level for the Commodore 64.