| 1 |
0 |
0 |
2 |
2 |
0 |
0 |
0 |
0 |
| The Plate Spinner | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Hard |
| Column | 7 |
| Level # | 32 |
| No. of Lemmings | 100 |
| Requirements (Lemmings Touch) | |
| One Star | 80 Lemmings, 4:00 |
| Two Stars | 83 Lemmings, 3:30 |
| Three Stars | 85 Lemmings, 3:00 |
| Level Chronology (Lemmings Touch) | |
| Previous | Save Me |
| Next | Let the right Lem in |
The Plate Spinner is the thirty-second level of the Hard difficulty in Lemmings Touch. As part of the seventh column of Hard, it is unlocked after at least five stars are attained from levels in the sixth column.
Strategy[]
The Lemmings spawn walking along a flat floor with a Cannon at its end. Ahead of it, there is a wall with a hole through its center. Ahead of this wall, there are three small platforms, each with a switch at its top. Each of these platforms has a liftable crate above it, aligning with its left edge. Between these liftables and the platforms, there is a single slidable platform. A pool of milkshake lies throughout the level's bottom.
Position the Cannon so it is aimed slightly above the bottom of the wall's hole. Lift the leftmost liftable crate up so that two Lemmings run into it and fall onto the slidable platform. Once both Lemmings land onto the platform below, set the liftable down. Assign a Blocker to one so that the other turns left and enters the green switch. Move the slidable platform so that its right edge slightly looms over the middle platform's left edge. Lift the middle liftable crate up so that a Lemming runs into it and falls into the red switch. Set the liftable down.
Move the slidable platform so that its right edge slightly looms over the rightmost platform's left edge. Lift the rightmost liftable crate up so that a Lemming runs into it and falls into the blue switch. Another slidable platform is nearby; drag it as far right as it can go. This will place it next to a hall with three doors. Aim the Cannon further upward, ensuring Lemmings land onto this slidable. Set the release rate around 4/5 through. Press each switch's button to open all three doors and allow the Lemmings to reach the Exit.
Notes[]
- The Plate Spinner is the only level introduced in Lemmings Touch whose default release rate is neither the lowest (1) nor highest (99) possible value. Therefore, its exact release rate value cannot be discerned by looking at its Entrance.
