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The Passing Place | |
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Statistics | |
Level # | 14 |
No. of Lemmings | 40 |
Level Chronology | |
Previous | Cross-over Point |
Next | Take what you can, when you can |
The Passing Place is the fourteenth level in the 2-Player game of Lemmings.
Player two has the big advantage in this one as he can get the lemming climbing straight away and building to stop your opponent's climbing lemming. You have to build right at the edge to stop your opponent. Get building passed your opponent's exit and get your lemmings into the house. Try to get lemmings into your opponent's area and if you can get some of your opponent's lemmings into your house. Just like a passing place in real life.
Trivia[]
In the Genesis version of this level, the pillars below the entrance doors are higher, coming just above the level that the exit is on.
Game | 2-Player Levels |
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Lemmings | There can be only one ā¢ Still everything to play for ā¢ Battle at Midway (Amiga Demo) ā¢ In the thick of the fray ā¢ Game on! Choose your tactics. ā¢ Good game! Good game! ā¢ The Rubbish Dump ā¢ and the winner is..... ā¢ Any chance of a truce? ā¢ Now use miners and climbers (Genesis) ā¢ The Pipe Room... ā¢ Joy joy joy (Genesis) ā¢ The Rope Bridge ā¢ Just for fun or to the death? ā¢ A task for blockers and bomber (Genesis) ā¢ Crystal Cavern Mark II ā¢ Cross-over Point ā¢ The Passing Place ā¢ Take what you can, when you can ā¢ The Hammock... ā¢ A task for blockers and bomber ā¢ Islands in the Sky ā¢ May the craftiest player win ā¢ We're in this one together |
Oh No! More Lemmings | The Duel ā¢ Match Of The Day ā¢ Confrontation ā¢ The Only Way Out ā¢ Showdown! ā¢ Test Of Skill ā¢ Give And Take ā¢ Co-operation ā¢ One On One ā¢ I Want It All |