The Magnificent Severn | |
---|---|
Statistics | |
Tribe | Classic Tribe |
Level # | 5 |
Maximum Loss for Gold | One |
Time | 5:00 |
Level Chronology | |
Previous | Tension Sheet, Good Idea |
Next | The Starry Threshold |
The Magnificent Severn is the fifth level of the Classic Tribe in Lemmings 2: The Tribes.
Gold medal strategy[]
Make the third lemming a Blocker while the first lemming bashes through the first four pillars. Have one lemming mine through the fifth pillar which will also provide a safe drop onto the elevated floor below, while the other lemming is made an Athlete. Let the latter climb into the opening in the large wall, then have it bash until he falls into the shaft. As soon as he touches the bottom, make him dig so that he hits his head on an overhanging piece when he climbs the next wall. Make him build over the exit then build at the edge of the platform. After the Athlete hits his head and turns back towards the exit, have the second Trailblazer dig towards the ramp while he's heading right. Blow up the Blocker to release the other lemmings.
100% strategy[]
This strategy is only possible on the SNES port.
Bash through the first four pillars and mine through the fifth one. Send an Athlete up the wall and make him bash when he hits the end of the opening. As soon as he lands in the bottom of the shaft, make him dig. When he turns around, build over the exit then build over the hole until he hits the wall and turns back right. Have one of the lemmings held back dig down so they can all drop down safely to ground level and reach the exit.
Version differences[]
- Game Boy/Game Gear
- Renamed to "Magnificent Severn"
- Time limit increased to 8 minutes.
- SNES
- Four Builder skills are available.
Access code[]
- Game Boy/Game Gear: AAFBFHBG