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The Lemshank Redemption

The Lemshank Redemption

Statistics (Lemmings Touch)
Difficulty Taxing
Column 3
Level # 12
No. of Lemmings 60
Requirements (Lemmings Touch)
One Star 47 Lemmings, 8:10
Two Stars 52 Lemmings, 7:10
Three Stars 57 Lemmings, 6:10
Level Chronology (Lemmings Touch)
Previous Lemmings are a Girl's Best Friend
Next Lemming Drops

The Lemshank Redemption is the twelfth level of the Taxing difficulty in Lemmings Touch. As part of the third column of Taxing, it is unlocked after at least five stars are attained from levels in the second column.

Strategy[]

The Lemmings spawn in a small room, the top right among a set of eight such rooms, which are placed in two stacks of four rooms. Each room is separated by steel floors and lined at their sides by destructible metal pipes, with an additional floor piece protruding upward at their edges. There is a thick, destructible bar connecting the top right room with the one below it. Assign a Basher to any Lemming next to it, then assign a Builder to a Lemming behind it to close the hole. Assign a Digger to whichever Lemming is the only one inside.

Once it finishes digging, assign a Basher to the Digger when it is facing left so it enters the room nearby. Assign a Basher to the Lemming next to this room's pipe. Once the Basher is done, assign a Builder to it ahead of the floor's edge piece. If it turns around, assign a Builder to it again once it is standing on this piece. Keep assigning Builder skills to the Builder until it reaches the top left room. Assign a Basher to the Lemming next to this room's pole. Assign a Basher to any Lemming next to the staircase in the top right room to let them walk ahead.

Assign a Basher to the left Lemming when it is next to the room's metal bar, then assign a Digger to the Basher once it is inside. Then, assign a Basher any Lemming inside who is facing right to enter the next room. Assign a Basher to any Lemming next to this room's pole. There is a hole ahead, which leads to the room below. This room has a red switch inside, which one Lemming will occupy. Ahead of it is another thick bar; assign a Basher to any Lemming next to it, then assign a Builder to any Lemming ahead of the bar to cover it. Assign a Digger to whichever Lemming is the only one inside.

Once it finishes digging, assign a Basher to the Digger when it is facing right so it enters the bottom left room. Assign a Basher to this Lemming next to this room's pole, then assign a Builder to it ahead of the floor's edge piece. If the Builder turns around, assign a Builder to it again once it is standing on this piece. Keep assigning Builders to it until it reaches the second bottommost right room. Assign a Basher to the Lemming next to this room's pole. This room has a green switch, which that Lemming will occupy. Assign a Basher to any Lemming next to the staircase over the red switch to let them walk ahead.

There is a thick bar ahead of the switch; assign a Basher to any Lemming next to it, then assign a Digger to that Lemming. Once it finishes digging, assign a Basher to any Lemming inside facing left to enter the bottom right room. There is a destructible hole in this room's floor; assign a Digger to any Lemming over it. All Lemmings will fall into a large room with colored doors; press each switch's button to open these doors. There is a destructible opening at this room's left edge; assign a Digger to any Lemming over it, then assign a Basher to it when it is facing right. All Lemmings will reach the Exit ahead.

Notes[]

Difficulty Lemmings Touch Levels
Tutorial Easy Peasy Lemming Squeezy Open Door Policy I Believe I Can Fly Climb Cross Fall Lemtribution
Easy Origins and Lemmings Trampoline Heaven A to B Stop Start Lemming toast Bridge Across, Mine Through Patience More Bounce to the Ounce Crystal point The Fruity Column Lemmingology Ferry Across The Lemming Let's block and blow Another One Bites The Dust Another One Bites The Dust
Tricky One man does all the hard work Gather round and break away Jelly Flop I've lost that Lemming feeling Been there, seen it, done it Miner Obsessions Chain reaction Another Level The Art Gallery If at first you don't succeed... Miner Troubles Wrong points of view Maximum Evil Just 17 Another Lem In The Wall Mischief and Virtue Livin' On The Edge Switch Dig Do you feel lucky Lemming? All the 6's
Taxing Float in Light, at Lemming Head Height A Ditch Too Far How To Get Ahead in Lemmings There's a lot of them about Alien Abduction Square Triangle Feel the heat! Lemra You had me at Lemmings Three steps to heaven Lemmings are a Girl's Best Friend The Lemshank Redemption Lemming Drops Jumping Jack Crash We'll Always Have Lemmings Itchy Trigger Finger Lend a helping hand... Ramparts Spray and Pray Antechamber King of the castle The Happy Lemmings Move Lemming Get Out The Way Cascade Duality
Hard A Hard Days Lemming A Boy's Best Friend Is His Lemming DeathLem2000 Call in the bomb squad Choices Choices Block Around The Rock Tonight Let Off Some Steam Lemming No justice for the hero Fire and Forget Lem's Dead Baby, Lem's Dead The Great Lemming Caper Moving Targets Release is the word Once Twice Three Times a Lemming Bounce to Freedom Mary Pop land Trampoline Hell Last one out is a rotten egg! Lemming First Blood Triple Trouble Play it again Lemming POOR WEE CREATURES! More Lemmings More Problems The Boiler Room 3 Steps Forward 2 Steps Back Down, along, up. In that order Planet of the Lemmings Curse of the Pharaohs I'm A Big Fan of Yours 99 Problems and Lemming's One Save Me The Plate Spinner Let the right Lem in Going up... Lem, what's behind door Number 3?