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ONMLWicked20
1
IconminusIconplus
0
Iconclimber
0
Iconfloater
1
Iconbomber
2
Iconblocker
6
Iconbuilder
0
Iconbasher
0
Iconminer
1
Icondigger

Statistics
Difficulty Wicked
Level # 20
No. of Lemmings 70
To be Saved 97% (68 Lemmings)
Release Rate 1
Time 2 Minutes
Level Chronology
Previous Up, Down or Round and Round
Next Tubular Lemmings (Havoc)


The Lemming Funhouse is the twentieth and final level of Wicked, featured in Oh No! More Lemmings.

StrategyEdit

What's most notable about this level is the sheer number of ways it can be solved. For each method listed below, always build starting from the edge unless indicated otherwise.

Method 1Edit

When he's between the last two bricks, turn the first lemming into a Builder to get over the gap (that leads straight to the quicksand below) so that he can reach the ledge protruding from the steel wall. The second lemming will drop onto the slope below so let it drop to ground level and turn it into a Blocker before the Grinder Trap. The third lemming will make it to the ledge so let it walk off to the left while a Blocker is placed behind it under the Builder's ramp.

The third lemming must dig down near the edge of the slope, leaving a small bit of terrain behind himself on which the other lemmings can safely land on. Once he has dug through the slope and landed on ground level, build immediately over the quicksand. He will hit his head and turn back towards the Blocker, so raise the release rate to 99 while you wait for him to walk back to the left. Have him build over the gap before the exit, and bomb the Blocker to release the other lemmings.

Method 2Edit

Turn the first lemming into a Builder when he's between the last two bricks. The second lemming will safely drop onto the slope below so turn it into a Blocker just before the Grinder Trap. The third lemming will make it to the ledge, turn left and drop onto the slope below, so have it build to the brick wall. When he's done, the fourth lemming should have caught up to him and they will both turn back to the right towards the Blocker. Stall one of them by turning it into a Digger once they got over the highest point of the slope, while the other drops down to ground level, hits the Blocker and turns towards the gap with the quicksand which he must build over.

One lemming will catch up to him so have it build over the quicksand too. They will both hit their head and turn around, allowing the next lemming in line to continue ahead and build over the next gap with quicksand. Use your last Builder skill to stall the next lemming that arrives before the ramp over the quicksand is finished and raise the release rate to 99. Bomb the Blocker once the other lemmings made it to the exit.

Method 3Edit

Turn the first lemming into a Builder when he's located between the last two bricks, and the second lemming into a builder just before his ramp. The third lemming should make it to the ledge and turn back left so let it drop onto the slope and build up to the brick wall. The fourth lemming should build over the gap to contain the others, allowing the fifth lemming to drop down and join the third lemming. The third lemming should turn right and arrive to the Grinder Trap first so turn it into a Blocker.

The fifth lemming will hit him and turn back to the left so have it build over both gaps. Once there is a safe path to the exit, raise the release rate to 99 and use a Digger to free the other lemmings.

Method 4Edit

The first lemming must begin building over the gap but once he has placed his third tile, interrupt him by making him a Digger. This will create a pixel wide ledge that will let your lemmings safely drop onto the slope. The first lemming to arrive at the Grinder Trap must be made into a Blocker, turning the lemming after him around so that it can build over the quicksand. When the next lemming in line arrives, he should safely make it over that gap and build over the next one while the other Builder turns around. Any lemming that comes near the second gap before it was built over can also be turned into a Builder to stall it. Once there is a safe path to the exit, raise the release rate to 99.

Access codesEdit

  • Amiga: GILVUDLQEQ / GKMUULHQEG
  • DOS:
  • Macintosh: GIMTULHQED
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