| The Great Lemming Caper | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Hard |
| Column | 3 |
| Level # | 11 |
| No. of Lemmings | 2 |
| Requirements (Lemmings Touch) | |
| One Star | 2 Lemmings, 3:40 |
| Two Stars | 2 Lemmings, 2:30 |
| Three Stars | 2 Lemmings, 2:00 |
| Level Chronology (Lemmings Touch) | |
| Previous | Lem's Dead Baby, Lem's Dead |
| Next | Moving Targets |
The Great Lemming Caper is the thirteenth level of the Mayhem difficulty in Lemmings. It is also the eleventh level of the Hard difficulty in Lemmings Touch.
Strategy[]
Assign a Builder to the first Lemming at the pillar's edge so it reaches the second pillar. Assign a Floater to the second Lemming before it falls. If necessary, assign a Miner to the Floater near the platform's edge to stall it. Assign a Basher to the lower Lemming when it is next to the middle wall. The upper Lemming will drop down a brick ledge, and then its lower section. Assign a Builder to the upper Lemming at the edge of this ledge, ensuring its staircase is directly adjacent to the right pillar's wall, then assign a Climber to the lower Lemming. If timed correctly, the Climber will hit its head on the pillar's top and land onto the completed staircase. Assign a Basher to either Lemming to get them to the Exit.
Version differences[]
- Atari Lynx
- Was renamed "Great Lemming Caper".
- The middle pillar does not have an overhang on its left side.
- 2006 Remake
- 7 minute time limit.
Access codes[]
- Acorn Archimedes / Atari Lynx: RETURNTOME (return to me)
- Amiga: IFANLLDHIU
- DOS:
- Macintosh: MGCNOLDHIO
- PC:
- Sega Genesis: LYDXN (America) / RSBLN (Europe)
- SNES: LNZNHWM
Notes[]
- This level's map is also used in level 26 of the Fun difficulty of the original game, Nightmare on Lem Street.
- The two Exploder skills available are a red-herring, as both Lemmings must be saved.
- This level's name is a pun on the movie The Great Muppet Caper.
