Lemmings Wiki
Lemmings MayhemLevel12.png
Release rateRelease rate
Other versions

Difficulty Mayhem
Level # 12
No. of Lemmings 75
To be Saved 100%
Release Rate 50
Time 4 Minutes
Level Chronology
Previous We all fall down
Next The Great Lemming Caper

The Far Side is the twelfth level of the Mayhem difficulty in Lemmings.


This level defines the "so close, yet, so far" phrase flawlessly! One steel wall separates your Lemmings from freedom - you have to get around. Time and percentage are against you!

Turn the first Lemming into a Climber as he's heading left to get out of the steel pit. Turn the second Lemming into a Builder to begin the bridge that will enable the others to escape later. Raise the release rate to 99. When your Lemming arrives to the earth between the steel plates, use a Digger skill. Wait for him to dig under the left steel plate, and use a Basher skill. Allow him to fall onto the floating earth island, and use another Digger skill when reaching the earth part between the two steel plates. Dig about halfway, then use a Builder skill to turn him around, then a Miner ability to reach that tiny piece of ground under the island. Once there, start building a bridge until you reach solid ground.

Have your lone Lemming use a Basher skill on the ground to pass through the gap in the steel wall. Once the Basher is done, finish the ramp holding the other Lemmings back. Use your trailblazer Lemming to build up the staircase to the exit. It should start right where the bashing stopped to minimize Builder skill usage. You should have 14 Builder skills left by this time, which is more than enough. By the time the swarm of your Lemmings catch up with your Builder, the ramp is complete, and none of them shall fall out of the level. Finish up the ramp as quickly as possible, and let your Lemmings to the exit. You should be able to do it with 20 seconds left on the timer.

Version differences[]

Atari Lynx
  • Only has 40 Lemmings.
Mega Drive / Sega Genesis / SNES
  • Is renamed "The Other Side".
2006 Remake
  • 6 minute time limit.

Access codes[]

  • Acorn Archimedes / Atari Lynx: TWOTIMESIX (two times six)
  • DOS:
  • Macintosh: DMGKJOLGIR
  • Sega Genesis: GWJXX (America) / RQJWF (Europe)


  • This level may be named after the comic by Gary Larson, which was ongoing when Lemmings was released.
  • A Backroute can be done in this level.

Lemmings Levels
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Izzie Wizzie lemmings get busyThe ascending pillar scenarioLivin' On The EdgeUpsidedown WorldHunt the Nessy....
What an AWESOME levelMary Poppins' landX marks the spotTribute to M.C.EscherBomboozalWalk the web rope
Feel the heat!Come on over to my placeKing of the castleTake a running jump.....Follow the leader...Triple Trouble
Call in the bomb squadPOOR WEE CREATURES!How do I dig up the way?We all fall down
Mayhem Steel WorksThe Boiler RoomIt's hero time!The CrossroadsDown, along, up. In that orderOne way or another
Poles ApartLast one out is a rotten egg!Curse of the PharaohsPillars of HerculesWe all fall downThe Far Side
The Great Lemming CaperPea SoupThe Fast Food Kitchen...Just a Minute...Stepping Stones
And then there were four....Time to get up!No added colours or LemmingsWith a twist of lemming please
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Mind the step.....Save MeRendezvous at the Mountain