|No. of Lemmings||100|
|To be Saved||90%|
|Previous|| Rainbow Island
|Next||If at first you don't succeed.. (Taxing)|
Turn the first four lemmings into Athletes, then have the fifth mine through the column. To create a safe turn-around point for your Athletes later, have the sixth lemming mine down when he's heading left and build once the tunnel is deep enough.
Have the third Athlete mine through the third column, which will cause the fourth Athlete to turn around. Have the fourth Athlete mine down to the left when he's about halfway back to the second column. If you have done this correctly, he will continue into the floor; once he has gone down far enough that the overhang prevents him climbing out, build so he turns back to the right. Otherwise, it may be necessary for one of the other lemmings to build up to the tunnel using one Builder skill.
Repeat this process for the fifth and fourth columns using the first and second Athletes. There isn't a lot of time on the clock so raise the release rate to 99. 100% of your lemmings will then march to the exit.
- Atari Lynx
- Only has 40 Lemmings and 36 must be saved.
- There is only one pit to build out of.
- Only has 80 Lemmings.
- Acorn Archimedes/Atari Lynx: HURTYHURTY (Hurty Hurty)
- Amiga: HMFIBINMFJ
- DOS: JMFMCINMFQ
- Macintosh: KMGOCKNMFW
- Sega Master:
- SNES: SRWGXZM