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Lemmings FunLevel14



The Crankshaft
Statistics
Difficulty Tricky
Level # 30
No. of Lemmings 100
To be Saved 90%
Time 4 Minutes
Level Chronology
Previous Rainbow Island
From The Boundary Line (ZX Spectrum)
Next If at first you don't succeed.. (Taxing)
Cascade (ZX Spectrum)

The Crankshaft is the thirtieth and final level of the Tricky difficulty in Lemmings.

Strategy[]

Turn the first four lemmings into Athletes, then have the fifth mine through the column. To create a safe turn-around point for your Athletes later, have the sixth lemming mine down when he's heading left and build once the tunnel is deep enough.

Have the third Athlete mine through the third column, which will cause the fourth Athlete to turn around. Have the fourth Athlete mine down to the left when he's about halfway back to the second column. If you have done this correctly, he will continue into the floor; once he has gone down far enough that the overhang prevents him climbing out, build so he turns back to the right. Otherwise, it may be necessary for one of the other lemmings to build up to the tunnel using one Builder skill.

Repeat this process for the fifth and fourth columns using the first and second Athletes. There isn't a lot of time on the clock so raise the release rate to 99. 100% of your lemmings will then march to the exit.

ZX Spectrum and Amstrad CPC strategy[]

Have the first lemming mine through the first pillar while the second lemming is turned into a Blocker to hold the others back. Have your Trailblazer build over the gap and up to the next pillar by stretching out the bridge as much as possible so that only four Builder skills are used.

Once he has reached the pillar, have your Trailblazer climb over it. Have it build against the pillar before the exit to turn him around and let him climb to the top of the previous pillar. Then make him mine down to reach his ramp as so that the other lemmings can bypass the pillar. Let your Climber hit the Blocker so he turns back to the right, then bomb the Blocker. Have your Climber mine through the last pillar to reach the exit.

Version differences[]

Atari Lynx
  • Only has 40 Lemmings and 36 must be saved.
  • There is only one pit to build out of.
Macintosh
  • Only has 80 Lemmings.
ZX Spectrum and Amstrad CPC
  • Only has 20 lemmings
  • Available skills reduced to 6 each.
  • There is only one pit to build out of, but there is a hole in it.
2006 Remake
  • 6 minute time limit.

Access codes[]

  • Acorn Archimedes/Atari Lynx: HURTYHURTY (Hurty Hurty)
  • Amiga: HMFIBINMFJ
  • DOS: JMFMCINMFQ
  • Macintosh: KMGOCKNMFW
  • PC:
  • Sega Master:
  • SNES: SRWGXZM
  • ZX Spectrum and Amstrad CPC: BMOLMNHQDL

Trivia[]

  • This map is also used in level 14 of the Fun difficulty, Origins and Lemmings.
  • This is the 32nd level in the ZX Spectrum and Amstrad CPC ports of the game.

Difficulty Lemmings Levels
Fun Just dig! ā€¢ Only floaters can survive this ā€¢ Tailor-made for blockers ā€¢ Now use miners and climbers ā€¢ You need bashers this time ā€¢ A task for blockers and bombers ā€¢ Builders will help you here ā€¢ Not as complicated as it looks ā€¢ As long as you try your best ā€¢ Smile if you love Lemmings ā€¢ Keep your hair on Mr. Lemming ā€¢ Patience ā€¢ We all fall down ā€¢ Origins and Lemmings ā€¢ Don't let your eyes deceive you ā€¢ Don't do anything too hasty ā€¢ Easy when you know how ā€¢ Let's block and blow ā€¢ Take good care of my Lemmings ā€¢ We are now at LEMCON ONE ā€¢ You Live and Lem ā€¢ A Beast of a level ā€¢ I've lost that Lemming feeling ā€¢ Konbanwa Lemming San ā€¢ Lemmings Lemmings everywhere ā€¢ Nightmare on Lem Street ā€¢ Let's be careful out there ā€¢ If only they could fly ā€¢ worra lorra Lemmings ā€¢ Lock up your Lemmings
Tricky This should be a doddle! ā€¢ We all fall down ā€¢ A ladder would be handy ā€¢ Here's one I prepared earlier ā€¢ Careless clicking costs lives ā€¢ Lemmingology ā€¢ Been there, seen it, done it ā€¢ Lemming sanctuary in sight ā€¢ They just keep on coming ā€¢ There's a lot of them about ā€¢ Lemmings in the attic ā€¢ Bitter Lemming ā€¢ Lemming Drops ā€¢ MENACING !! ā€¢ Ozone friendly Lemmings ā€¢ Luvly Jubly ā€¢ Diet Lemmingaid ā€¢ It's Lemmingentry Watson ā€¢ Postcard from Lemmingland ā€¢ One-way digging to freedom ā€¢ All the 6's ā€¢ Turn around young lemmings! ā€¢ From The Boundary Line ā€¢ Tightrope City ā€¢ Cascade ā€¢ I have a cunning plan ā€¢ The Island of the Wicker people ā€¢ Lost something? ā€¢ Rainbow Island ā€¢ The Crankshaft
Taxing If at first you don't succeed.. ā€¢ Watch out, there's traps about ā€¢ Heaven can wait (we hope!!!!) ā€¢ Lend a helping hand.... ā€¢ The Prison! ā€¢ Compression Method 1 ā€¢ Every Lemming for himself!!! ā€¢ The Art Gallery ā€¢ Perseverance ā€¢ Izzie Wizzie lemmings get busy ā€¢ The ascending pillar scenario ā€¢ Livin' On The Edge ā€¢ Upsidedown World ā€¢ Hunt the Nessy.... ā€¢ What an AWESOME level ā€¢ Mary Poppins' land ā€¢ X marks the spot ā€¢ Tribute to M.C.Escher ā€¢ Bomboozal ā€¢ Walk the web rope ā€¢ Feel the heat! ā€¢ Come on over to my place ā€¢ King of the castle ā€¢ Take a running jump..... ā€¢ Follow the leader... ā€¢ Triple Trouble ā€¢ Call in the bomb squad ā€¢ POOR WEE CREATURES! ā€¢ How do I dig up the way? ā€¢ We all fall down
Mayhem Steel Works ā€¢ The Boiler Room ā€¢ It's hero time! ā€¢ The Crossroads ā€¢ Down, along, up. In that order ā€¢ One way or another ā€¢ Poles Apart ā€¢ Last one out is a rotten egg! ā€¢ Curse of the Pharaohs ā€¢ Pillars of Hercules ā€¢ We all fall down ā€¢ The Far Side ā€¢ The Great Lemming Caper ā€¢ Pea Soup ā€¢ The Fast Food Kitchen... ā€¢ Just a Minute... ā€¢ Stepping Stones ā€¢ And then there were four.... ā€¢ Time to get up! ā€¢ No added colours or Lemmings ā€¢ With a twist of lemming please ā€¢ A BeastII of a level ā€¢ Going up... ā€¢ All or Nothing ā€¢ Have a nice day! ā€¢ The Steel Mines of Kessel ā€¢ Just a Minute (Part Two) ā€¢ Mind the step..... ā€¢ Save Me ā€¢ Rendezvous at the Mountain
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