Tension Sheet, Good Idea | |
---|---|
Statistics | |
Tribe | Classic Tribe |
Level # | 4 |
Maximum Loss for Gold | One |
Time | 5:00 |
Level Chronology | |
Previous | LEMTRIS |
Next | The Magnificent Severn |
Tension Sheet, Good Idea is the fourth level of the Classic Tribe in Lemmings 2: The Tribes.
Gold medal strategy[]
Make the first lemming an Athlete then make him Builder once over the water. After the last steel pillar before the second pool of water, make your Athlete mine to lower him then build twice to both create a path to the exit and to turn him around. When he walks off the steel again, make him mine under he's underneath the first pool of water then have him bash. When your Athlete is about halfway across the third steel block from the water, make one of the lemmings held back dig. This way both the Digger's and the Basher's tunnels will connect and allow your lemmings to march towards the exit. Make your Athlete a Blocker before he breaks through the edge of the map and blow him up to end the level.
100% strategy[]
Youtuber A Tactician from the Plains has demonstrated that it is possible to save 100% on this level. The video can be found here: https://www.youtube.com/watch?v=tz5oTwbKDxo
Turn the first lemming into an Athlete and when the second lemming turns to the right after hitting the pillar, make him dig. Have your Athlete build once over the water and then make the 30th lemming an Athlete when he's coming out of the entrance. Have the first Athlete build over the water before the exit and turn him into a Blocker when he has finished his second ramp. Meanwhile, have the Digger bash underneath the steel once he is low enough. After the second Athlete has bounced off the Blocker, make him mine left right when he walks off the steel. If synchronized properly, both the Basher and Miner will cross path at the same time, ending their tasks simultaneously. Have one lemming mine at the Blocker's feet to free him so that all lemmings can walk into the exit.
SNES strategy[]
Send an Athlete over the steel wall, and have it build over both pools of water. Once there is a safe path to the exit, make one of the lemmings held back dig while he`s walking right then bash once he's lower than the steel. Build out of the chamber so they can walk to the exit.
Version differences[]
- Game Boy/Game Gear
- Renamed to "Tension Sheet!"
- Time limit increased to 7 minutes.
- There is a chamber beneath the first pool of water that extends to the left edge of the map.
- SNES
- Available Builder and Basher skills have been increased to 5 each.
- A chamber has been added before the second pool of water.
Access code[]
- Game Boy/Game Gear: SPFHBFHJ