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Teleport where Teleport there | |
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Statistics | |
Difficulty | Taxing |
Level # | 7 |
No. of Lemmings | 10 |
To be Saved | 10 |
Time | 10 Minutes |
Level Chronology | |
Previous | Bomb not bash |
Next | Lemmy we're going down |
Teleport where Teleport there is the seventh level of the Taxing difficulty in Lemmings (PS3).
This level requires the full version of Lemmings to be played. As the seventh level of the Taxing difficulty, it also requires the player to win at least four levels from the Taxing difficulty to be unlocked.
Strategy[]
The Lemmings start in a small pit on top of the left side of a large building. The right side of the building roof slopes downward. To the left of the building, there is a tall pitfall, which has the Exit portal at its bottom. Assign the Climber to any Lemming who is walking to the right.
Beyond the right edge of the building, there is a floating platform with two sections. A destructible wall encloses the bottom section. The two structures are separated by a gap with an acid pool. Assign the Builder to the Climber so that it builds over the gap. After it is done, assign a Basher to the Climber so that it goes into the bottom section.
Inside the bottom section of the platform, the Climber will pick up two Floater skills. It will then enter a red Teleporter that takes it to a room inside the building at the left. This room contains five more Floater skills, which the Climber will collect. Assign a Basher to the Climber when it is at the right wall, so that it will enter the top right room.
Once the Climber is there, assign the Digger to it so that it will enter the bottom room, which has a green Teleporter. The green Teleporter takes the Climber to the top section of the floating platform; having the Climber dig from within the buildingās top right room ensures that it walks in the correct direction, rather than over the platform and into the acid pool.
On the top section of the platform, the Climber will pick up three more Floater skills. Assign the Floaters to each of the ten Lemmings. Then, assign the last Basher to any Lemming at the left edge of the building. All of the Lemmings will safely float down to the Exit.
Notes[]
- The title of the level appears to have a line break after āwhereā, which might explain its letter casing.