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Tisforteamworkmap

T is for Teamwork.
Statistics
Level # 6.11
No. of Lemmings 2
To be Saved 100% (2 Lemmings)
Time 10 Minutes
Level Chronology
Previous Scale that wall...
Going in all directions
Next Last one to the top...
The Long and Winding Road

T is for Teamwork. is the 6th level of the 11th column in Lemmings Revolution.

Strategy[]

Assign a Builder skill to the lemming going right after they pass the Retractable Door to stall. After the lemming going left drops down one floor and walks over some Disappearing Tiles, make it build when he walks passed the Switch so that he turns around and flips it. Then quickly assign him a Basher skill to stop him from colliding with the Weasel dropping out of its containment, then have him build over the pit it fell into. Make him mine to interrupt his building so that he doesn't hit his head and walks over to the other side.

When the left lemming drops onto a small steel platform, have it build once to reach another Switch which will close some Rectractable Doors and open others. Then make him an Athlete so he gets over the steel wall to his left. Let him drop down until he flips another Switch, then make him bash through a dirt wall. Then let him drop down to ground level where he will enter a Teleporter.

Scroll a bit to the left to find the exit Teleporter and have this lemming build over the water once to reach the stairs. When he turns back right, have it build once to the steel platform above, and then once more to reach the tall steel wall. When he turns back left, build to the wooden overhanging chamber, then bash to get inside it. After he drops through an open Retractable Door, have him build over the miniature gap before the stairs. He will then pass through both a Speed-up pad and an Anti-Gravity Pad.

Let him drop through another small gap, but make him build against the next steel wall he encounters to turn him left. He will pass through a downwards Anti-Gravity Pad, so make him down twice to reach the Laser Gate once he's heading right again. Then make him build so he hits his head and turns back left towards the Balloon.

Go find the remaining lemming and make it an Athlete while he's walking right. Give him time but he will navigate the level and reach the Balloon without further assistance.

Trivia[]

  • It is impossible to run out of Climber and Floater skills on this level as there aren't enough lemmings to assign the skills to until they both reach 0.
  • Both lemmings will walk in opposite directions upon dropping out of the entrance.
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