THE LEMMINGS HAVE LANDED | |
---|---|
Statistics | |
Tribe | Space Tribe |
Level # | 3 |
Maximum Loss for Gold | Zero |
Time | 5:00 |
Level Chronology | |
Previous | Perpetual motion Symmetry in Space (Game Boy) |
Next | The Vortex |
THE LEMMINGS HAVE LANDED is the third level of the Space Tribe in Lemmings 2: The Tribes.
Gold medal strategy[]
Turn the first lemming into a Rock Climber, Slider and Runner. Make your Trailblazer jump when he reaches the edge of the starting platform so that he latches onto the wall. When he reaches the top of the wall, make him jump again at the edge, then repeat for the next wall. Let him slide down that wall to get below the overhang, then jump over the pit.
Let him run until he reaches ground level and when he's turned left, make him jump over the gap to latch on the next wall. Meanwhile, have one of the lemmings held back stomp on the right side of their containment. Before your Trailblazer leaps off the platform towards the exit, give him the Shimmier skill. Once he drops off the ceiling, use the Platformer skill to seal off the pit, then have him fence through the wall. At the same time, have one of the lemmings in the Stomper's pit fence to the right. Consider also giving one of the lemmings in the pit a Fencer skill going left to allow your Trailblazer to turn around and join them towards the exit.
Version differences[]
- Game Boy/Game Gear
- Renamed to "THE LEMS HAVE LANDED".
- Time limit increased to 6 minutes.
- There is one less pillar.
Access code[]
- Game Boy/Game Gear: KDBGBDB0
Trivia[]
- This level's title is a pun on the phrase "the eagle has landed" said by US astronaut Neil Armstrong when the Eagle Lunar Lander landed on the moon in 1969.
- In the Game Boy/Game Gear port, this is the sixth Space tribe level.