Lemmings Wiki
Tribe Circus Tribe
Level # 10
Maximum loss for Gold Zero
Time 9:00
Skills Available 30 Jumpers
02 Platformers
05 Fillers
02 Club Bashers
01 Stacker
01 Stomper
05 Pole Vaulter
02 Scooper
Level Chronology
Previous The Carpet Capers....
Next Award

Swingz and Roundaboutz! is the tenth and final level of the Circus Tribe in Lemmings 2: The Tribes.

Gold medal strategy[]

Make the first lemming jump up the slope to get ahead of the others and then give him one Platformer skill to seal the gap, preventing the other lemmings from falling to their deaths. The first two lemmings to navigate the corridor and begin walking up the blue step heading right must be made Pole Vaulters. Have one of them jump against the red wall to turn him around, then make him a Scooper when he's halfway across the yellow line to create tunnel the other lemmings can walk up into. Meanwhile, have the other Trailblazer clear the small blue wall with a Club Basher then seal off the gap in the platform with the other Platformer skill.

Make the lead lemming a Filler to seal off the small pit. While waiting for all lemmings to be shot through the two cannons (don't move them), have the lead lemming fill up the two pits with two more Filler skills. Then make him a Stomper on the right side of the wall after the steel pillar until the fall is safe enough for the incoming lemmings, then make him jump to interrupt his stomping. Use another Club Basher to clear the final obstacle and wait patiently for all lemmings to make it to the exit.

Version differences[]

  • the cannons are immobile.