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Lemmings MayhemLevel17.png
50
Release rateRelease rate
5
Climber
2
Floater
0
Bomber
2
Blocker
10
Builder
5
Basher
5
Miner
5
Digger
Other versions
PSP
PSPMay17.jpg
Spectrum
Spectrum-Mayhem51.png



Statistics
Difficulty Mayhem
Level # 17
No. of Lemmings 80
To be Saved 87% (70 Lemmings)
Release Rate 50
Time 4 Minutes
Level Chronology
Previous Just a Minute...
No added colours or Lemmings (ZX Spectrum)
Next And then there were four....
Two different worlds (Genesis)
Heaven can wait (we hope!!!!) (ZX Spectrum)


Stepping Stones is the seventeenth level of the Mayhem difficulty in Lemmings.

Strategy[]

MUCH easier than the previous stage, but precision is required just as much as it was required at the "pea soup" stage.

First Lemming should be a Builder of course, and the second one is a Blocker which should be kept some distance from the edge. If your Builder starts the ramp at the top of that cube on the edge, you will need exactly three Builder skills to reach the first "stepping stone", and you won't need to dig up the ramp.

When your Lemming reached the "stepping stone", use another Builder skill immediately. Once again, three ramps will reach the last "stepping stone". When your Lemming is finally there, use three more Builder skills to reach the exit.

You have no Bomber skills, so free the Blocker by digging and bashing under his feet. Don't worry if you picked one going left on the first attempt, since the gap between the wall and pillars should stop it safely. Use your last Builder to stop bashing once the Blocker is freed, and you'll save 100%.

Alternate strategy[]

This is a backroute that doesn't require precision, but makes the time limit tighter. Make the first Lemming out of the hatch a Blocker, mine through the left wall, then build a zigzag staircase up to the ceiling. Bash a long tunnel all the way across the pool to the exit ledge, then mine. Nuke the remaining Blocker.

ZX Spectrum strategy[]

Follows the same building from brick to brick strategy, but the Blocker must now be freed by assigning a Miner skill to a lemming being held back, then having it build to stop it from mining too far.

Version differences[]

Atari Lynx
  • Only has 40 Lemmings and 36 must be saved.
  • Small steel "L" shaped structures stick out from the brick roof, encourage players to use the backroute.
ZX Spectrum
  • Only has 20 lemmings and 20 must be saved.
  • The stepping stones are closer to each other and tilted 90 degrees.
2006 Remake
  • No platform between entrance and left pillar, making the backroute riskier.
  • 6 minute time limit.

Access codes[]

  • Acorn Archimedes/Atari Lynx: STILLYOUNG
  • Amiga: NHMDIFALIV
  • DOS: NJMDMGALIM
  • Macintosh: NKMDMGCLIP
  • Sega Genesis: ZJDPJ (America) / GDBCV (Europe)
  • SNES: SQXKBZN
  • ZX Spectrum: NJLNIBADFR

Trivia[]

  • This map is the 51st level on the Spectrum version of Lemmings and the 6th level in the Mayhem difficulty.
  • This is the last level to use the track Dance of the Little Swans on most platforms. However, in the Super NES version, the track plays one more time in SUNSOFT Level 4, SUNSOFT SPECIAL 4 (Final impediment).

Gallery[]


Lemmings Levels
Fun Just dig!Only floaters can survive thisTailor-made for blockersNow use miners and climbers
You need bashers this timeA task for blockers and bombersBuilders will help you hereNot as complicated as it looks
As long as you try your bestSmile if you love LemmingsKeep your hair on Mr. LemmingPatienceWe all fall down
Origins and LemmingsDon't let your eyes deceive youDon't do anything too hastyEasy when you know how
Let's block and blow!Take good care of my LemmingsWe are now at LEMCON ONEYou Live and Lem
A Beast of a levelI've lost that Lemming feelingKonbanwa Lemming SanLemmings Lemmings everywhere
Nightmare on Lem StreetLet's be careful out thereIf only they could flyworra lorra LemmingsLock up your Lemmings
Tricky This should be a doddle!We all fall downA ladder would be handyHere's one I prepared earlier
Careless clicking costs livesLemmingologyBeen there, seen it, done itLemming sanctuary in sight
They just keep on comingThere's a lot of them aboutLemmings in the atticBitter LemmingLemming Drops
MENACING !!Ozone friendly LemmingsLuvly JublyDiet LemmingaidIt's Lemmingentry Watson
Postcard from LemminglandOne-way digging to freedomAll the 6'sTurn around young lemmings!
From The Boundary LineTightrope CityCascadeI have a cunning planThe Island of the Wicker people
Lost something?Rainbow IslandThe Crankshaft
Taxing If at first you don't succeed..Watch out, there's traps aboutHeaven can wait (we hope!!!!)Lend a helping hand....
The Prison!Compression Method 1Every Lemming for himself!!!The Art GalleryPerseverance
Izzie Wizzie lemmings get busyThe ascending pillar scenarioLivin' On The EdgeUpsidedown WorldHunt the Nessy....
What an AWESOME levelMary Poppins' landX marks the spotTribute to M.C.EscherBomboozalWalk the web rope
Feel the heat!Come on over to my placeKing of the castleTake a running jump.....Follow the leader...Triple Trouble
Call in the bomb squadPOOR WEE CREATURES!How do I dig up the way?We all fall down
Mayhem Steel WorksThe Boiler RoomIt's hero time!The CrossroadsDown, along, up. In that orderOne way or another
Poles ApartLast one out is a rotten egg!Curse of the PharaohsPillars of HerculesWe all fall downThe Far Side
The Great Lemming CaperPea SoupThe Fast Food Kitchen...Just a Minute...Stepping Stones
And then there were four....Time to get up!No added colours or LemmingsWith a twist of lemming please
A BeastII of a levelGoing up...All or NothingHave a nice day!The Steel Mines of KesselJust a Minute (Part Two)
Mind the step.....Save MeRendezvous at the Mountain
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