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Lemmings MayhemLevel17



Stepping Stones
Statistics
Difficulty Mayhem
Level # 17
No. of Lemmings 80
To be Saved 87% (70 Lemmings)
Time 4 Minutes
Level Chronology
Previous Just a Minute...
No added colours or Lemmings (ZX Spectrum)
Next And then there were four....
Two different worlds (Genesis)
Heaven can wait (we hope!!!!) (ZX Spectrum)

Stepping Stones is the seventeenth level of the Mayhem difficulty in Lemmings.

Strategy[]

MUCH easier than the previous stage, but precision is required just as much as it was required at the "pea soup" stage.

First Lemming should be a Builder of course, and the second one is a Blocker which should be kept some distance from the edge. If your Builder starts the ramp at the top of that cube on the edge, you will need exactly three Builder skills to reach the first "stepping stone", and you won't need to dig up the ramp.

When your Lemming reached the "stepping stone", use another Builder skill immediately. Once again, three ramps will reach the last "stepping stone". When your Lemming is finally there, use three more Builder skills to reach the exit.

You have no Bomber skills, so free the Blocker by digging and bashing under his feet. Don't worry if you picked one going left on the first attempt, since the gap between the wall and pillars should stop it safely. Use your last Builder to stop bashing once the Blocker is freed, and you'll save 100%.

Alternate strategy[]

This is a backroute that doesn't require precision, but makes the time limit tighter. Make the first Lemming out of the hatch a Blocker, mine through the left wall, then build a zigzag staircase up to the ceiling. Bash a long tunnel all the way across the pool to the exit ledge, then mine. Nuke the remaining Blocker.

Alternate 100% strategy[]

For a shortened backroute, have your first Lemming dig a collecting pool just below the entrance and fill it up with 99 release rate. Mean while the second Lemming, who still escapes the pool, serves as a trailblazer: Mine a turn around tunnel in the right corner of the starting plattform, than emediately build left after the Lemming returns to the surface. You can fit three full stairs before hitting the wall, netting you much more hight in shorter time than slim zigzaging staircase further left would give. Bash through the wall and imediately apply builder to reach ceiling hight with a final zigzag. Bash to the right as above and release the pooled Lemmings with one more Builder. (Two if you dug too deep.)

This strategy does require some precision to get the turn around tunnel deep enough and far enough to the right without breaking through. But after these crucial first seconds you are left with plenty of time and two spare Builders to fix any mistakes.

ZX Spectrum strategy[]

Follows the same building from brick to brick strategy, but the Blocker must now be freed by assigning a Miner skill to a lemming being held back, then having it build to stop it from mining too far.

Version differences[]

Atari Lynx
  • Only has 40 Lemmings and 36 must be saved.
  • Small steel "L" shaped structures stick out from the brick roof, encourage players to use the backroute.
ZX Spectrum
  • Only has 20 lemmings and 20 must be saved.
  • The stepping stones are closer to each other and tilted 90 degrees.
2006 Remake
  • No platform between entrance and left pillar, making the backroute riskier.
  • 6 minute time limit.

Access codes[]

  • Acorn Archimedes/Atari Lynx: STILLYOUNG
  • Amiga: NHMDIFALIV
  • DOS: NJMDMGALIM
  • Macintosh: NKMDMGCLIP
  • Sega Genesis: ZJDPJ (America) / GDBCV (Europe)
  • SNES: SQXKBZN
  • ZX Spectrum: NJLNIBADFR

Trivia[]

  • This map is the 51st level on the Spectrum version of Lemmings and the 6th level in the Mayhem difficulty.
  • This is the last level to use the track Dance of the Little Swans on most platforms. However, in the Super NES version, the track plays one more time in SUNSOFT Level 4, SUNSOFT SPECIAL 4 (Final impediment).

Gallery[]


Difficulty Lemmings Levels
Fun Just dig! ā€¢ Only floaters can survive this ā€¢ Tailor-made for blockers ā€¢ Now use miners and climbers ā€¢ You need bashers this time ā€¢ A task for blockers and bombers ā€¢ Builders will help you here ā€¢ Not as complicated as it looks ā€¢ As long as you try your best ā€¢ Smile if you love Lemmings ā€¢ Keep your hair on Mr. Lemming ā€¢ Patience ā€¢ We all fall down ā€¢ Origins and Lemmings ā€¢ Don't let your eyes deceive you ā€¢ Don't do anything too hasty ā€¢ Easy when you know how ā€¢ Let's block and blow ā€¢ Take good care of my Lemmings ā€¢ We are now at LEMCON ONE ā€¢ You Live and Lem ā€¢ A Beast of a level ā€¢ I've lost that Lemming feeling ā€¢ Konbanwa Lemming San ā€¢ Lemmings Lemmings everywhere ā€¢ Nightmare on Lem Street ā€¢ Let's be careful out there ā€¢ If only they could fly ā€¢ worra lorra Lemmings ā€¢ Lock up your Lemmings
Tricky This should be a doddle! ā€¢ We all fall down ā€¢ A ladder would be handy ā€¢ Here's one I prepared earlier ā€¢ Careless clicking costs lives ā€¢ Lemmingology ā€¢ Been there, seen it, done it ā€¢ Lemming sanctuary in sight ā€¢ They just keep on coming ā€¢ There's a lot of them about ā€¢ Lemmings in the attic ā€¢ Bitter Lemming ā€¢ Lemming Drops ā€¢ MENACING !! ā€¢ Ozone friendly Lemmings ā€¢ Luvly Jubly ā€¢ Diet Lemmingaid ā€¢ It's Lemmingentry Watson ā€¢ Postcard from Lemmingland ā€¢ One-way digging to freedom ā€¢ All the 6's ā€¢ Turn around young lemmings! ā€¢ From The Boundary Line ā€¢ Tightrope City ā€¢ Cascade ā€¢ I have a cunning plan ā€¢ The Island of the Wicker people ā€¢ Lost something? ā€¢ Rainbow Island ā€¢ The Crankshaft
Taxing If at first you don't succeed.. ā€¢ Watch out, there's traps about ā€¢ Heaven can wait (we hope!!!!) ā€¢ Lend a helping hand.... ā€¢ The Prison! ā€¢ Compression Method 1 ā€¢ Every Lemming for himself!!! ā€¢ The Art Gallery ā€¢ Perseverance ā€¢ Izzie Wizzie lemmings get busy ā€¢ The ascending pillar scenario ā€¢ Livin' On The Edge ā€¢ Upsidedown World ā€¢ Hunt the Nessy.... ā€¢ What an AWESOME level ā€¢ Mary Poppins' land ā€¢ X marks the spot ā€¢ Tribute to M.C.Escher ā€¢ Bomboozal ā€¢ Walk the web rope ā€¢ Feel the heat! ā€¢ Come on over to my place ā€¢ King of the castle ā€¢ Take a running jump..... ā€¢ Follow the leader... ā€¢ Triple Trouble ā€¢ Call in the bomb squad ā€¢ POOR WEE CREATURES! ā€¢ How do I dig up the way? ā€¢ We all fall down
Mayhem Steel Works ā€¢ The Boiler Room ā€¢ It's hero time! ā€¢ The Crossroads ā€¢ Down, along, up. In that order ā€¢ One way or another ā€¢ Poles Apart ā€¢ Last one out is a rotten egg! ā€¢ Curse of the Pharaohs ā€¢ Pillars of Hercules ā€¢ We all fall down ā€¢ The Far Side ā€¢ The Great Lemming Caper ā€¢ Pea Soup ā€¢ The Fast Food Kitchen... ā€¢ Just a Minute... ā€¢ Stepping Stones ā€¢ And then there were four.... ā€¢ Time to get up! ā€¢ No added colours or Lemmings ā€¢ With a twist of lemming please ā€¢ A BeastII of a level ā€¢ Going up... ā€¢ All or Nothing ā€¢ Have a nice day! ā€¢ The Steel Mines of Kessel ā€¢ Just a Minute (Part Two) ā€¢ Mind the step..... ā€¢ Save Me ā€¢ Rendezvous at the Mountain
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