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SlipperyMazemap

Slippery Maze
Statistics
Difficulty Fun
Level # 14
No. of Lemmings 80
To be Saved 81% (65 Lemmings)
Time 4 Minutes 30 Seconds
Level Chronology
Previous Tower of Stone
Next The M-A-Z-E

Slippery Maze is the 14th level of the Fun difficulty in 3D Lemmings.

Skills[]

Strategy[]

Turn the first lemming into a Turner, once he makes it to the first patch of grass he slides to, so that the other lemmings are sent to the left. The second lemming must be made into a Turner, after he arrives at the next patch of grass, to send the lemmings to the right. Let the third lemming slide, the walk over the first patch of grass he encounters, then slide again, then turn him into a Turner at the next patch of grass so that he guides the lemmings to the right. Let the fourth lemming slide across the map and turn him into a Turner at the next patch of grass he arrives at, sending lemmings to the right. Let the fifth lemming walk over the next patch of grass he slides to, but turn him into a Turner when he arrives at the patch of grass after so that he steers lemmings to the right.

By this point, your sixth lemming will be crossing the path of other lemmings enterring the level. Turn him into a Turner at the first patch of grass he arrives at, steering lemmings once again to the right. Let the seventh lemming walk over the first patch of grass he encounters, but turn him into a Turner on the patch of grass after it, sending lemmings to the right. Your final Turner will be the eighth lemming once he arrives at the next path of grass. Have him steer lemmings to the left towards the exit. Raise the release rate to 99, then nuke the Turners once all lemmings make it to the exit.

Access codes[]

  • PC: YAKIMONA
  • Playstation: YAKIMONA
  • Sega Saturn: SANDWICH

Trivia[]

  • Although this level has the word "maze" in the title, it is actually part of the army style levels.
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