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Lemmings MayhemLevel29
50
IconminusIconplus
0
Iconclimber
0
Iconfloater
0
Iconbomber
6
Iconblocker
15
Iconbuilder
2
Iconbasher
0
Iconminer
2
Icondigger

Statistics
Difficulty Mayhem
Level # 29
No. of Lemmings 100
To be Saved 80% (80 Lemmings)
Release Rate 50
Time 5 Minutes
Level Chronology
Previous Mind the step.....
Next Rendezvous at the Mountain


Save Me is the twenty-ninth level of the Mayhem difficulty in Lemmings.

StrategyEdit

The first Lemming should start building immediately after landing on the steel block while Blockers are placed on the extreme edges. Have a Lemming dig through the bridge so that they do not fall in the water. When the builder has begin building a fifth bridge, repair the digger's hole with another builder. When the builder finishes its fifth bridge, turn it into a Blocker. Begin building towards the upper steel platform to the left without having the bridge seal off the fall to the bridge below. Some Lemmings may die during construction but the fall distance from the actual steel should be safe. It is important to keep the Lemmings as spread out as possible for later.

One Lemming should continue heading left while a Blocker must be placed halfway across the second steel block to keep the other Lemmings at bay. Have the Trailblazer build towards the pillar with one builder. Once the bridge reaches it, the Lemming must bash, then dig just before the end of the pillar, then bash again to provide Lemmings a safe fall to ground level. Once the basher finishes, continue building the bridge to get over the blocker and raise the release rate to 99 (there should be two minutes remaining on the clock).

After a long staircase, the exit will be found sitting on a steel platform close to the water, with two more steel platforms located above it. The middle steel platform is placed slightly further to the left than the other two, making it possible for Lemmings to take a single step before plunging to their death. When the lead Lemming has landed on the middle steel platform, it must build immediately and become a blocker after placing three bricks. This can be repeated for the lower platform with the lead Lemming of the incoming mass. Some Lemmings may fall in the water but as long as they are spread out far, enough Lemmings will be saved. Nuke the remaining Blockers.

Atari Lynx strategyEdit

Place a Blocker on the far right edge of the starting platform, then send a Builder to the left starting from the left edge. Place another Blocker behind the Builder's ramp. Keep building until he reaches the pillar and bash through. As soon as he's through, build to reach the mid-section of the staircase (otherwise the Lemmings will die from the fall).

After he lands on the staircase midsection, turn your Trailblazer into a Builder so that his first brick seals the one pixel wide gap in the floor, which will cause him to turn around when his ramp collides with the stairs. Turn him into a Digger when he's on the third step to get to the ground below. When he turns around to the left, turn him into a Digger at the very edge of the ground and then into a Builder when there is one pixel left beneath him. It will take three Builder skills to get across the chasm but turn him into a Basher before he collides with the steel platform above the exit.

Assign a Builder skill to a Lemming held behind when it's next to the right Blocker. This will create a ramp that allows the Lemmings to get over the left Blocker. Turn the first Lemming of this group into a Blocker once he's past the Digger's tunnel through the stairs. This will turn the other Lemmings back into the tunnel and they'll make their way to the exit. Nuke the remaining Blockers.

Version differencesEdit

Atari Lynx
  • Only has 40 Lemmings and 35 must be saved.
  • The is a one pixel wide gap in the staircase after the pillar.
Macintosh
  • Only has 80 Lemmings.

Access codesEdit

  • Acorn Archimedes / Atari Lynx: ONEAFTERME (one after me)
  • Amiga: IFANLLFHJX
  • DOS:
  • Macintosh: MGCNOLFHJR
  • PC:
  • SNES:

TriviaEdit

  • This level is widely regarded by the Lemmings community as the most difficult level of the original Lemmings game.
  • This is the last level to use the track She'll Be Coming 'Round the Mountain on most platforms.

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They just keep on comingThere's a lot of them aboutLemmings in the atticBitter LemmingLemming Drops
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The Prison!Compression Method 1Every Lemming for himself!!!The Art GalleryPerseverance
Izzie Wizzie lemmings get busyThe ascending pillar scenarioLivin' On The EdgeUpsidedown WorldHunt the Nessy....
What an AWESOME levelMary Poppins' landX marks the spotTribute to M.C.EscherBomboozalWalk the web rope
Feel the heat!Come on over to my placeKing of the castleTake a running jump.....Follow the leader...Triple Trouble
Call in the bomb squadPOOR WEE CREATURES!How do I dig up the way?We all fall down
Mayhem Steel WorksThe Boiler RoomIt's hero time!The CrossroadsDown, along, up. In that orderOne way or another
Poles ApartLast one out is a rotten egg!Curse of the PharaohsPillars of HerculesWe all fall downThe Far Side
The Great Lemming CaperPea SoupThe Fast Food Kitchen...Just a Minute...Stepping Stones
And then there were four....Time to get up!No added colours or LemmingsWith a twist of lemming please
A BeastII of a levelGoing up...All or NothingHave a nice day!The Steel Mines of KesselJust a Minute (Part Two)
Mind the step.....Save MeRendezvous at the Mountain
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