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[[File:]]
Statistics
Tribe Shadow Tribe
Level # 9
Maximum loss for Gold Zero
Time 9:00
Skills Available 10 Laser Blasters
15 Glue Pourers
10 Twisters
02 Ropers
Level Chronology
Previous Goossen's Inferno!
Next Moonswings


SPINNY THANG.... is the ninth level of the Shadow Tribe in Lemmings 2: The Tribes.

Gold medal strategy[]

Turn the first lemming into a Twister and use the Fan so carve a path under the steel pillar and out onto the other side. Use two Laser Blaster skills to create a wide hole to the left of the stairway. Then use one Roper to reach the lower left corner of the hole, and another one to reach the upper right corner. Your lemmings will find their way to the exit afterwards.

Game Boy/Game Gear strategy[]

Turn the first lemming into a Miner when he is facing right and just about to walk under the lowest steel pedestal. Make him fence when he's under the steel wall. After he breaks through, use the three Laser Blasters right next to each other on the right side of the stairway to create a wide enough space. Use one Roper to reach the bottom left side of that space, then the other to reach the right wall. Use a Platformer to reach the stairway. Use one Fencer at the bottom of the top right ramp to turn a lemming around, and then have that lemming fence at the bottom of the top left ramp, which will allow all lemmings to reach the exit.

Version differences[]

Game Boy/Game Gear
  • Renamed to "Spinny Thang".
  • The Glue Pourer and Twister skills have been replaced with 3 Fencers and 1 Miner.
  • Number of Laser Blasters reduced to 3.
  • 1 Platformer is also available.
  • There are no traps.
  • The steel wall dividing the entrance and exit does not go as far down.
SNES
  • Available Roper skills increased to 5.
  • There is now an underground chamber and tunnel leading to the other side of the steel wall.

Access code[]

  • Game Boy/Game Gear: LJF3RFJV
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