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Medieval2.png
Statistics
Tribe Medieval Tribe
Maximum loss for Gold Zero
Time 6:00
Skills Available 08 Twisters
05 Club Bashers
05 Flame Throwers
08 Fillers
08 Stompers
10 Sand Pourers
05 Platformers
Level Chronology
Previous LEMMING OF NOTTINGHAM
Don't get a-cross (Game Boy)
Next ALL IN A KNIGHTS WORK!!


SIR! I KID YE NOT is the second level of the Medieval Tribe in Lemmings 2: The Tribes.

Gold medal strategy[]

Make the first lemming a Twister when he steps on the lowest point of the starting platform and use the Fan to carve a safe drop to the second area. Use two Club Basher skills to clear the wooden walls and Sand Pourer skills to allow lemmings to walk out of the small pit and over the steel block. Finally, have one lemming stomp through the wooden floor to reach ground level and one more Club Basher to clear a path to the exit.

Game Boy strategy[]

Make the first lemming stomp through the breakable terrain to reach the next floor. Use your Flame Thrower skills to clear both walls. Use a Pyramider skill to escape the pit then build over the steel block. Stomp through the wooden floor then bash through the thick wall to reach the exit.

Version differences[]

Game Boy
  • The Twister, Basher, Sand Pourer and Platformer skills were replaced with 2 Miners, 4 Bashers, 4 Pyramiders and 4 Builders.
  • Number of Flamethrower and Stomper skills reduced to 2 each.
  • There are no Filler skills.

Access code[]

  • Game Boy: QGJADGHR

Trivia[]

  • In the Game Boy port, this is the fourth level.
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