|Maximum loss for Gold||Zero|
|Skills Available||08 Twisters|
05 Club Bashers
05 Flame Throwers
10 Sand Pourers
|Previous||LEMMING OF NOTTINGHAM|
Don't get a-cross (Game Boy)
|Next||ALL IN A KNIGHTS WORK!!|
Gold medal strategy
Make the first lemming a Twister when he steps on the lowest point of the starting platform and use the Fan to carve a safe drop to the second area. Use two Club Basher skills to clear the wooden walls and Sand Pourer skills to allow lemmings to walk out of the small pit and over the steel block. Finally, have one lemming stomp through the wooden floor to reach ground level and one more Club Basher to clear a path to the exit.
Game Boy strategy
Make the first lemming stomp through the breakable terrain to reach the next floor. Use your Flame Thrower skills to clear both walls. Use a Pyramider skill to escape the pit then build over the steel block. Stomp through the wooden floor then bash through the thick wall to reach the exit.
- Game Boy
- The Twister, Basher, Sand Pourer and Platformer skills were replaced with 2 Miners, 4 Bashers, 4 Pyramiders and 4 Builders.
- Number of Flamethrower and Stomper skills reduced to 2 each.
- There are no Filler skills.
- Game Boy: QGJADGHR
- In the Game Boy port, this is the fourth level.