Traps omitted from preview.
|No. of Lemmings||80|
|To be Saved||75% (60 Lemmings)|
|Next||Ending (various ports)|
SUNSOFT SPECIAL 1 (Super NES/SUNSOFT)
Rendezvous at the Mountain is the thirtieth and final level of the Mayhem difficulty in Lemmings, and the overall final level of the game -- except on the SNES port, where it was continued by the five SUNSOFT levels.
There is plenty of time on this map to work with one group of Lemmings at a time.
Have the first Lemming from the right entrance block to prevent the others from walking off the map while the first Lemming from the left entrance builds over the Rock Crusher Trap (this will require extremely fast reflexes but this level allows a decent number of losses so losing one Lemming won't hurt). The other Lemmings from the left entrance should be held back with a Blocker while the Trailblazer bashes through the mount of dirt and begins building to the bridge between the dirt pillars. Before it reaches the sign obstacle, it should mine down to reduce the fall into the pit below. Have it build just before falling all the way down and it should be able to walk the rest of the way up the titular mountain to the exit. Bomb the Blocker holding the left group of Lemmings back.
For the right group of Lemmings, have one bash through the right pillar of the arch and build one bridge to get higher for the one-way left pillar. Have three to four Lemmings block and blow to create a path through the left pillar.
Have a Trailblazer from the right group build over the ten-ton trap and continue building to reach the mount of dirt. Before it walks into the water, have the Trailblazer build to the patch of grass on the right side of the mountain, then build again to the exit. Raise the release rate to 99 and bomb the blocker holding back the right group of Lemmings.
Atari Lynx strategy
On the Atari Lynx, there is only one entrance to worry about. In fact, the level now barely resembles the original Amiga version.
Turn the first Lemming into a Blocker to the right of the entrance. When the second Lemming has walked across the wooden bridges to the left, have it bash across the dirt under the two Bear Traps. A couple of Lemmings may die by walking into the traps when the Basher's tunnel is partly exposed but plenty of casualties are permitted in this level. Once the Basher has finished, raise the release rate to 99 and have a Lemming build up the mountain to be at the same height at the exit. Bash through the mountain to finish the game. You may also send 20 Climbers over the mountain and nuke the rest of the Lemmings as that will be sufficient to pass.
- Atari Lynx
- Was renamed "Rendezvous".
- Only has 40 Lemmings and 20 must be saved.
- 20 of each skill are available.
- The time limit is 8 minutes.
- The island with the Bear Trap is considerably smaller.
- 2006 Remake
- 12 minute time limit.
- Marking on dirt shows location of Rock Crusher Trap.
- No one-way terrain on right side.
- Acorn Archimedes / Atari Lynx: LEMMGFINAL (Lemming Final)
- Amiga: FINLLFIIJQ
- Macintosh: GKNONNIIJQ
- SNES: ZTTGRFH
- Master system/game gear: WMZTHPFE
After completing this level, the following messages will come up.
- Acorn Archimedes
Congratulations! Everbody (sic) here at Krisalis salutes you as a MASTER Lemmings player. Not many people will complete the Mayhem levels, you are definitely one of the elite. Now prepare to receive rapturous applause from all here. Watch out for the new level disks soon!
- Atari Lynx
Congratulations!! You've completed Lemmings! Everyone here at DMA Design salutes you as a master Lemmings player. Not many people will complete the mayhem levels and you are definitely one of the elite.
Congratulations! Everbody (sic) here at DMA Design salutes you as a MASTER Lemmings player. Not many people will complete the Mayhem levels, you are definitely one of the elite.
- This level has sometimes been criticized for being less difficult than the previous one.
- This is the only level in the original port that includes the Rock Crusher Trap (The other two different traps being a Bear trap and the ten-ton weight).
- This level is tied with And then there were four.... and Going up... for the highest time limit of any Lemmings levels from the original Amiga version, with 9 minutes.
- This is the last level to use the track Can-Can on most platforms.