| 01 |
10 |
10 |
10 |
0 |
10 |
10 |
10 |
10 |
| Ramparts | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Taxing |
| Column | 4 |
| Level # | 18 |
| No. of Lemmings | 10 |
| Requirements (Lemmings Touch) | |
| One Star | 4 Lemmings, 5:30 |
| Two Stars | 5 Lemmings, 4:30 |
| Three Stars | 6 Lemmings, 3:30 |
| Level Chronology (Lemmings Touch) | |
| Previous | Lend a helping hand... |
| Next | Spray and Pray |
Ramparts is the eighteenth level of the Taxing difficulty in Lemmings Touch. As part of the fourth column of Taxing, it is unlocked after at least five stars are attained from levels in the third column.
Strategy[]
The Lemmings begin on a long floor at the level's top right. An indestructible block with two small red bumps is attached to its left. Assign a Climber to any Lemming facing left. Assign a Builder to the Climber when it is on top the block's left bump. The Builder will reach a hanging chocolate structure; assign a Basher to it before it turns around. Beneath the left portion of this chocolate structure is a steep, thin candy bar; assign a Miner to the Climber to ensure it lands there.
Once the Climber lands, it will walk up the candy bar and down toward a floor with a Cannon on it. Assign a Digger to the Climber before it reaches this Cannon, then assign a Basher to it, ensuring the Climber is deep enough to avoid entering the Cannon while leaving no portion of the floor above it. Assign a Builder to the Climber at the right edge of the floor. Keep assigning Builders to the Climber each time it runs out of stairs. While it builds, assign Climbers to all other Lemmings, preferably while they are facing left. The Builder will run into a wall guarding the Exit; assign a Basher to any Lemming ahead of the wall. All Lemmings will reach the Exit.
