80 |
0 |
0 |
0 |
0 |
11 |
0 |
0 |
0 |
REFLEX ACTIONS | |
---|---|
Statistics | |
Difficulty | Tricky |
Level # | 11 |
No. of Lemmings | 10 |
To be Saved | 100% (10 Lemmings) |
Time | 2 Minutes |
Level Chronology | |
Previous | Lost something? |
Next | Postcard from Lemmingland |
REFLEX ACTIONS is the eleventh level of the Tricky difficulty and the twenty-sixth level overall in the ZX Spectrum and Amstrad CPC ports of Lemmings.
Strategy[]
Have the first lemming build over the chasm when he's at the edge of the steel block, while the next six lemmings are turned into Builders behind him. When the first lemming is finished his first ramp, make him build again (it takes two Builder skills to cross the chasm). Use the remaining three Builder skills to stall any lemming and keep them from falling off the map. Make sure no lemmings turn around.
Access code[]
IKHMNHBKDJ
Level layout[]
This level's layout is similar in concept with the 25th and final Fun level LEMMING AND LIME for the Nintendo's NES and Game Boy ports.