|No. of Lemmings||80|
|To be Saved||37% (30 Lemmings)|
|Previous|| Chill out!
|Next||Last Lemming To Lemmingcentral|
A relatively easy level this far in the game, as long as you are good at timing your bombers. The numbering of the entrances below goes left to right.
Have the first Two lemmings from the fourth entrance bomb through the wall to their left and repeat this for the next wall after that. Use a lemming from the first entrance to block and blow through the wall on its right. It may be necessary to use one Builder skill to get higher up afterwards. Repeat this for the next wall so that these lemmings can reach the area of the second entrance.
Use more Bomber skills to break through the wall to the right of the second entrance, and repeat so that all lemmings can now join those coming out of the third entrance. Pick one lemming to mine into the hole directly under the third entrance, and mine again to reach the wide hole directly above the exit. Now mine into either the left or right hole, and then mine towards the exit. Raise the release rate to 99.
While it is possible to meet the rescue quota even if you use all 40 bombers, none of them are actually necessary. This level is like a bigger version of PoP YoR ToP!!! and a similar method can be used to save all of the lemmings. Have lemmings from each entrance build their way into the middle, then mine through the top two layers. After that, mine to one of the chambers underneath on either side, then to the exit. Saving 100% might be done in the Macintosh and Windows 95 versions.
- Amiga: IHRTDLGCEJ / IHRTELGCEK
- Macintosh: IHRTDLGCEJ
- At 8 minutes, this level has the longest time limit of any level in Oh No! More Lemmings.
- In the PC DOS version, saving 100% is impossible.
- This level's name is a reference that rhymes with the 1991 Game Show, Shop 'til You Drop.