| 1 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
| Play it again Lemming | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Hard |
| Column | 5 |
| Level # | 21 |
| No. of Lemmings | 45 |
| Requirements (Lemmings Touch) | |
| One Star | 40 Lemmings, 4:40 |
| Two Stars | 43 Lemmings, 4:10 |
| Three Stars | 45 Lemmings, 3:40 |
| Level Chronology (Lemmings Touch) | |
| Previous | Triple Trouble |
| Next | POOR WEE CREATURES! |
Play it again Lemming is the twenty-first level of the Hard difficulty in Lemmings Touch. As part of the fifth column of Hard, it is unlocked after at least five stars are attained from levels in the fourth column.
Strategy[]
The Lemmings begin on a platform with a Cannon near its right end. Assign a Climber to the first Lemming, then aim the Cannon towards a wall far to its right. The Climber will be launched and latch onto this wall. Aim the Cannon upward, with a slight skew to its right, so the second Lemming lands to its right. Assign a Builder to the second Lemming as soon as it lands. Assign a Digger to the third Lemming immediately after it spawns to contain all other Lemmings, then assign a Builder to it before it reaches the bottom.
Set the release rate to its maximum setting. Keep assigning Builders to the second Lemming each time it runs out of stairs. Assign a Floater to the Climber, so that it safely lands on a short floor with a Cannon on it. Aim this Cannon towards a one-way wall to its right. The Climber will be launched and latch onto this wall.
The Climber will float down onto a floor with the Exit at its right end. Assign a Miner to the Climber once it lands, then assign a Builder to it to get it to turn around. Assign a Miner to the Climber again, so that it mines through the one-way wall. Assign a Builder to the Miner once it reaches the end, then keep assigning Builders to it each time it runs out of stairs.
Eventually, the first Builder will have run into the left wall. Aim the leftmost Cannon toward the right, so this Lemming remains on the staircase it built. Assign a Basher to this Lemming once the remaining Builder has reached this wall's other side. Once this is done, assign a Builder to any right-facing Lemming beneath the Entrance, so all Lemmings can climb out and walk to the Exit.
