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Playtimemap

Play Time
Statistics
Difficulty Tricky
Level # 18
No. of Lemmings 80
To be Saved 63% (50 Lemmings)
Time 10 Minutes
Level Chronology
Previous Garden Maze
Next Stilt Walkers

Play Time is the 18th level of the Tricky difficulty and the 38th level in 3D Lemmings.

Skills[]

Strategy[]

This is arguably going to be the hardest level of the Tricky difficulty as it requires good timing.

Make the first lemming bash through the gray blocks. A couple of lemmings will turn around before the tunnel is complete, this is unavoidable. Once the Basher breaks through, raise the release rate to 99. The lead lemming will walk around the level and finds itself facing a walk that the lemmings walked on earlier. Have him bash through it. If done correctly, the other lemmings will have already walk past that point.

Once your Basher has finished, make him a Climber so that he gets over the next wall, while the lemming behind him bashes through it. When your Climber makes it to the top of the pine tree shaped wall, make him dig to clear it. By the time the horde of lemmings arrives, he should have cleared enough of the tree for them to walk through safely to the exit. The Climber will unfortunately continue digging until he falls in the water. Once enough lemmings make it to the exit, nuke any lemmings that have turned around as there is no point in waiting for them to drown.

Access codes[]

  • PC / Playstation: RACAHOUT
  • Sega Saturn: COTTABUS
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