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Planet of the Lemmings | |
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Statistics (Lemmings Touch) | |
Difficulty | Hard |
Column | 6 |
Level # | 27 |
No. of Lemmings | 100 |
Requirements (Lemmings Touch) | |
One Star | 95 Lemmings, 9:00 |
Two Stars | 98 Lemmings, 8:30 |
Three Stars | 100 Lemmings, 8:00 |
Level Chronology (Lemmings Touch) | |
Previous | Down, along, up. In that order |
Next | Curse of the Pharaohs |
Planet of the Lemmings is the twenty-seventh level of the Hard difficulty in Lemmings Touch. As part of the sixth column of Hard, it is unlocked after at least five stars are attained from levels in the fifth column.
Strategy[]
The Lemmings spawn on top of a small floating platform. Assign a Builder to the first Lemming at the platform's edge. Assign a Digger to the second Lemming shortly after it spawns, then assign a Builder to it once its hole can contain other Lemmings. Set the release rate to its maximum setting. Assign a Builder to the first Lemming again when it runs out of stairs. Assign a Basher to the Builder once it is above a small protrusion on a nearby platform, then immediately assign a Miner to it when it lands there.
Assign a Digger to the Miner when it reaches the platform's center. Assign a Miner to the Digger once it reaches a red ring at the platform's base. The Lemming will fall onto a red ramp holding the previous platform up. Assign a Builder to the Lemming five times; once it is finished, it will land on a platform with a white ramp on its left. Assign a Basher to the Lemming to get through this platform. Assign a Builder to the Basher three times once it reaches the other side. When it builds the third staircase, assign a Basher to it so that it lands on top of a thin pole below.
Once the Lemming is at the pole top's right end, assign Builders to it until it runs into a wall. Wait for the Lemming to return to this wall, then assign a Miner to it. The Miner will land on a red ramp with a gap ahead of it. Assign a Builder to it to bridge this gap. The Lemming will land on a gray floor with a box on it; assign a Basher to it to break through. There is one more gap in the floor ahead; assign a Builder to the Lemming to get it to the Exit. Back at the start, assign Builders to any right-facing Lemming, until all Lemmings can escape their hole and walk to the Exit.
Notes[]
- This level's name is a reference to the media franchise "Planet of the Apes".