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Plan ahead Mr. Lem | |
---|---|
Statistics | |
Difficulty | Mayhem |
Level # | 6 |
No. of Lemmings | 100 |
To be Saved | 100 |
Time | 15 Minutes |
Level Chronology | |
Previous | Burning bridges |
Next | Take it from the top |
Plan ahead Mr. Lem is the sixth level of the Mayhem difficulty in Lemmings (PS3).
This level requires the full version of Lemmings to be played. As the sixth level of the Mayhem difficulty, it also requires the player to win at least three levels from the Mayhem difficulty to be unlocked.
Strategy[]
The Lemmings begin at the middle of a floor, walking right and moving towards a short pit in the floor. Assign a Builder to the last of the Lemmings before it walks near the edge beside the pit. Repeat this once the Builder runs out of stairs, and assign the Floater to it. The Floater will descend into a deeper pit, which contains a Climber skill and a Basher skill. Once the Floater hits the wall to the right and turns around, assign the Climber to it.
The Climber will climb up the side of the top floor, then drop into the pit. It will then climb up the left wall of the pit, heading left. The Climber will pick up two Digger skills that were beside the Entrance portal. Beyond this, it will reach a destructible wall. If it does not go through, it will climb up to the top and walk into a vacuum trap. Assign the Basher to the Climber as soon as it is at this wall.
At the other side of the wall, the Climber will pick up another Basher skill. It will walk towards a deep pit with an acid pool in it. There is a perch beyond the edge of the floor, and directly below the floor there is steel that it safe to walk on. Assign a Digger to the Climber right before it walks onto the perch, ensuring it is close enough to the edge so that it does not leave a wall to its left, but also centered enough so that there is room for building staircases.
Assign a Builder to the Climber once nearly all the material is destroyed. Assign the Builder to it again for the first three times it runs out of stairs. The Builder will have reached a new ledge, which has a destructible wall as well as the Exit portal on it. Assign the Basher to the Builder as soon as it reaches the wall. Back at the pit, assign the last Builder to any Lemming at the center of the pit who is facing left. All the Lemmings will reach the Exit, with one Digger left in the inventory.