| POOR WEE CREATURES! | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Hard |
| Column | 5 |
| Level # | 22 |
| No. of Lemmings | 100 |
| Requirements (Lemmings Touch) | |
| One Star | 72 Lemmings, 5:45 |
| Two Stars | 75 Lemmings, 5:15 |
| Three Stars | 77 Lemmings, 4:15 |
| Level Chronology (Lemmings Touch) | |
| Previous | Play it again Lemming |
| Next | More Lemmings More Problems |
POOR WEE CREATURES! is the twenty-eighth level of the Taxing difficulty in Lemmings. It is also the twenty-second level of the Hard difficulty in Lemmings Touch.
Strategy[]
Assign a Climber and a Floater to the first Lemming. When the Athlete climbs up to the metal sphere, assign a Builder to it to turn it around. Assign another Builder to it ahead of the floating rectangular platform. Meanwhile, many Lemmings will fall and splatter.
Assign a Basher to the Athlete next to the crystal at its left, then a Builder skill to get it to stop. Assign Builders to the Athlete once it reaches the center of the cube-shaped cliff, so that it reaches the silver bar. Ensure at least 1 Builder remains.
The Lemmings will no longer fall down and die. Let the Athlete climb the silver bar. Assign a Basher to it when it reaches the singular protruding crystal. Back at the left, assign a Basher to any Lemming facing right. Allow the Athlete to scale across the chainlink floor, until it is near the Antimatter Beam Trap. Assign a Builder to the Athlete to cover it. All remaining Lemmings will reach the Exit.
Atari Lynx strategy[]
Turn the first Lemming into a Floater and have it build up to the wall on the right once it is atop the sharp point of crystal. Have the Floater build to the left as soon as it turns around and continue until it hits the crystal formation. When it turns back right, continue building until it can both stop the other Lemmings from falling to their death and reach the horizontal platform. Start bashing through the platform but mine down to safely land on the crystal before the ball. Bash through the next crystal and raise the release rate to 99.
ZX Spectrum strategy[]
Turn the first Lemming into a Floater just before it hits the ground, then have it build towards the wall to its right. When it turns around, continue building in a zig-zag until the Lemmings can survive the fall out of the Entrance.
Continue building right to get over the platform, then mine through the steel block. Once the Miner breaks through, immediately build to get over the crystal. The remaining Lemmings will be able to walk to the Exit.
Version differences[]
- Atari Lynx
- Only has 40 Lemmings, and 28 must be saved.
- There is no trap before the Exit.
Commodore 64
- Only has 35 Lemmings and needs 25 to be saved (70% is shown).
- The Antimatter Beam Trap is replaced with a Spinner Hazard.
- Macintosh and Microsoft Windows
- Only has 80 Lemmings, and 56 must be saved.
- ZX Spectrum
- Is the 2nd level of the Mayhem difficulty, and the 47th level overall.
- Only has 20 Lemmings, and 13 must be saved.
- 12 Builder skills are available.
- 2006 Remake
- 7 minute time limit.
Access codes[]
- Acorn Archimedes / Atari Lynx: GARDENGATE (garden gate)
- Amiga: FINLLFHIHN
- DOS: GINLNNHIHY
- Macintosh: GOOOLNHIHQ
- SNES: LXFLJPX
- ZX Spectrum: IBANNMLPEP
