1 |
0 |
0 |
10 |
0 |
15 |
0 |
5 |
5 |
One way or another | |
---|---|
Statistics | |
Difficulty | Mayhem |
Level # | 6 |
No. of Lemmings | 75 |
To be Saved | 100% |
Time | 4 Minutes |
Level Chronology | |
Previous | Down, along, up. In that order |
Next | Poles Apart |
One way or another is the sixth level of the Mayhem difficulty in Lemmings.
Strategy[]
Another Deja vu level with an increased difficulty. No Blockers this time...and time is against you. Thankfully, the time limit is not THAT strict, but you will still lose if you mess up somewhere. All Lemmings are required to be saved.
First, you will have to turn one of the Lemmings around. No Blockers...so you'll have to waste a Builder and then a Miner skill. Once you did, the first half of the level is no different from the "Tricky" equivalent of this level - build over the steel gap, then build a ramp towards the earth wall to reach a safe fall distance.
The one-way piece of ground will be a problem. No Bashers either, and using a Miner skill will cause Lemmings to fall off the map. Nothing left but building over it. You should have 5 Builder skills left by the time you reach the top of the one-way ground.
Use more Builder skills when your Lemming reaches the chasm. In the meantime, check on the swarming Lemmings stuck in that steel pit under the one-way stalagmite. You also have to utilize Builder skills here to get them out. Do it while your sole Lemming builds the ramp above the chasm, so you shall not run out of time. By the time your Lemming is ready with the ramp, the others may have caught up with him, and all can leave the area via the exit.
Alternative solution[]
Let the first Lemming fall into the pit to the right and have it start building zigzag stairs to the right. Have another Lemming mine through the bridge, so the Trailblazer can work in peace and raise the release rate to 99. Once the Trailblazer has made it over the steel wall, let him fall down onto the dirt mount below. Have him dig down so that your Lemmings can't fall into the water to the right, then build to stop once the tunnel is deep enough.
As your Trailblazer heads to the left, have him mine to get closer to the grass below. Once he breaks through the dirt, build above the first gap, then over the second gap to reach the exit. Have your swarm of Lemmings repair the hole in the bridge with a Builder skill so that they can follow the Trailblazer to the exit.
Version differences[]
- Atari Lynx
- Only has 40 Lemmings.
- There are no one-way obstacles.
- The dirt mountain on the far right is tall enough to turn Lemmings around.
- 2006 Remake
- 6 minute time limit.
Access codes[]
- Acorn Archimedes / Atari Lynx: CLOGCLICKS
- Amiga: FINLMFHQHW
- DOS:
- Macintosh: GOOMMNHQHX
- PC:
- SNES: RQXNVNP
Trivia[]
- This map is also used in level 9 of the Tricky difficulty, They just keep on coming.
- The 10 available Bomber skills are a red-herring as you need to save 100%.