|No. of Lemmings||100|
|To be Saved||95%|
|Previous|| Postcard from Lemmingland|
This should be a doddle! (Demo)
|Next|| All the 6's |
Watch out, there's traps about (Demo)
Going Their Separate Ways (Macintosh)
Sixes not! (Sega Master System/Game Gear)
Ohayo Lemming san! (SNES)
Turn around young lemmings! (Windows)
Don't leave any Lemmings (Genesis)
Block the left edge of the platform (perhaps by turning a Lemming into a blocker as soon as he lands), bash through the column, then turn two Lemmings into athletes. Turn the leading one into a blocker on solid ground (not above one of the thin pieces of ground above the pits, or you will fail), and when the second turns around, have him bash through the one-way block, then bomb the right-hand blocker.
Max out the release rate and make a blocker right at the landing point. Bash through the column then make a single athlete. After it climbs over the one-way wall, turn it around by digging a small pit and building. Bash through the one-way wall. The athlete should be the last one to reach the blocker, so have it mine to free it then use the other remaining builder to turn itself around.
- Amiga (Beta)
- Was renamed "One Way to Freedom".
- No pole with flamethrower at left.
- Only has 80 Lemmings.
- In Monochrome mode, the arrows aren't animated but in color, they are.
- Atari Lynx
- Renamed "DIGGING TO FREEDOM".
- Only 40 Lemmings and you need 38 saved.
- There aren't any arrows.
- Acorn Archimedes/Atari Lynx: TOTIMESTEN (two times ten)
- Amiga: IJHLFIBCFK / OHPVMXDIIR (Demo)
- Macintosh: KJKLFMCCFU
- PC: IJJLFMCCFR
- Sega Genesis: NFKNC
- SNES: NNFFQPV