Difficulty Wicked
Level # 4
No. of Lemmings 50
To be Saved 60% (30 Lemmings)
Release Rate 1
Time 4 Minutes
Level Chronology
Previous This Corrosion
Next Chill out!

Oh No! It's the 4TH DIMENSION! is the fourth level of Wicked, featured in Oh No! More Lemmings.


This is the fourth Wicked level and there are four entrances. However, the number of losses allowed means that you can completely ignore the lower left entrance.

First have a lemming from the lower right entrance build up to the steel to stop the others from walking off the map. Once that's accomplished, start build left towards the unfinished stairs (one or two lemmings may walk into the quicksand before the ramp is finished but again, you are allowed quite a few losses.

Next, turn two lemmings from the upper left entrance into Bombers just as they're about to hit the left wall. This will allow them to reach the exit. Raise the release rate to 99. Make the last lemming from the upper left entrance build over the exit and the miniature hole in the stairs. Make it bash through the one wall way so that the lemmings from the upper right entrance can also make it to the exit.

Minimal loss strategyEdit

If you can't stand seeing the lemmings from the lower left entrance fall to their deaths, Youtuber A Tactician from the Plains has shown there are enough resources to save 96% of the lemmings.

Turn the first lemming from that entrance into a Climber to get over the steel block and have it build to each steel block to avoid the quicksand. The second lemming from that entrance must build up to the first steel block so that other lemmings can get over it too. Meanwhile, the first lemming from the lower right entrance must build up to the steel to stop lemmings from falling off the map. When that's accomplished, have it climb over the red block to the left and immediately build up to the unfinished stairs (this will require two Builder skills). The second lemming from the lower right entrance will build up to the red block.

Turn the second, third and fourth lemmings from the lower left entrance into Builders to slow them down. The initial Climber will not make it from the last steel block to the red block with just one Builder skill, so let it drop down onto the metal ledge so that it can climb up the red block. The next lemming in line must complete the ramp for him, which will cause him to turn back left, so make it build under one of the previous ramps to turn him back to the right.

By this point, there should be two Builder skills remaining, enough for one lemming from the upper left entrance to get over the exit and the small gap in the stairs in order to reach the one-way wall and bash though it to release lemmings from the upper right entrance.

Access codesEdit

  • Amiga/DOS/Macintosh: CILVUFMQDO (America) / CKLVUFMQDQ (Europe)
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