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ONMLWild13
10
IconminusIconplus
2
Iconclimber
0
Iconfloater
4
Iconbomber
2
Iconblocker
2
Iconbuilder
2
Iconbasher
1
Iconminer
0
Icondigger

Statistics
Difficulty Wild
Level # 13
No. of Lemmings 80
To be Saved 93% (75 Lemmings)
Release Rate 10
Time 3 Minutes
Level Chronology
Previous SNOW JOKE
Next ICE SPY


ONWARD AND UPWARD is the thirteenth level of Wild, featured in Oh No! More Lemmings.

StrategyEdit

Arguably one of the hardest levels of the Wild difficulty due to its solution requiring pixel precision.

The first two lemmings must be made into Climbers while the third lemming is turned into a Blocker just before the brick wall, but not right next to it. The first Climber must be turned into a Blocker once he's next to the thin wall. This while make the second Climber turn around so have it mine down immediately after. In the meantime, bomb the first Climber.

Once the Miner has finished, he should turn back to the right and walk up his own tunnel (if the third lemming was made into a Blocker right next to the wall, the Miner will simply turn right and continue working, eventually falling off the map). The Climber must build over the quicksand using two Builder skills. Once he's halfway across, bomb the Blocker holding the other lemmings behind and raise the release rate to 99.

The Climber must next bash through the brick triangle, and then be turned into a Bomber once he's up the gray steps. This should create a hole just before the Grinder Trap that the other lemmings, now not far behind him, can use to drop onto the lower platform. The first lemming in line should also be turned into a Bomber just before the girder to access smaller ledge. One lemming will likely walk past the Bomber and end up turning around into the quicksand, but you should still get just enough lemmings into the exit with three seconds to spare.

Access codesEdit

  • Amiga: TFMCAHVFDG / VNICAHVFDM
  • DOS:
  • Macintosh: TNICAHTFDL
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